Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Lilia | 114 | 39% | 99 | 262 | 99 | Volatile |
Lilia: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The flag pressure numbers are not shy: 2058 grabs, 553 pickups, 206 caps. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 114 CTF matches, 5089 objective events, 2972 CTF kills, and 22841 MVP score. Per match that is 44.6 objective events, 26.1 kills, and 200.4 MVP score, which is enough maths to make voice chat go quiet for half a second. 114 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 2058 grabs, 553 pickups, 206 caps, and 99 solos. Finish rate is 8% from touches and 48% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 634 returns, 289 mid returns, 145 clutch returns, and 648 flag kills. That is 9.37 returns per CTF match, with 14% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 175 assists, 269 covers, and 13 seals, running at 4.01 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 30% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 55% wins from 20 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-1on1-Midle-v2: 33 appearances with a 36% win rate.
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (957 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 5089 objective actions: 2058 grabs, 206 caps, 1068 returns, 648 flag kills, and 457 support actions. Those clutch returns say the best enemy run is never safe until the scoreboard actually changes.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.