Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Lilia | 0 | - | - | - | - | - |
Lilia: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The flag pressure numbers are not shy: 46 grabs, 10 pickups, 4 caps. Inconsistent CTF: not useless, not scary. The profile is giving mixed signals and one of them is probably a dropped flag.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 75 objective events, 33 CTF kills, and 212 MVP score. Per match that is 37.5 objective events, 16.5 kills, and 106.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 46 grabs, 10 pickups, 4 caps, and 3 solos. Finish rate is 7% from touches and 75% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 7 returns, 0 mid returns, 0 clutch returns, and 5 flag kills. That is 3.50 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at 0.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 54% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 0% wins from 2 games, enough for the server jury to call it cold run. The map file keeps circling back to CTF-1on1-Midle-v2: 33 appearances with a 36% win rate.
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (957 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 75 objective actions: 46 grabs, 4 caps, 7 returns, 5 flag kills, and 0 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.