Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 21:25
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 289 | 141 | 96 | 0 | 367 | 13.5 cm | 1.47 | 59% | 40% | 0:06 |
| pho` | 163 | 92 | 90 | 0 | 228 | 20.3 cm | 1.02 | 51% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 9 | 1 | 1 | 5 kills | ||
| Cassie` | 22 | 4 | 1 | 4 kills | |||
| newut | 15 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 0:47 when Cassie` scored for Blue Team. Red Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 4-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 644. -uh.StarzZz`- anchored the recovery work with 22 total returns.
Objective ledger for the match: 48 grabs, 15 pickups, 6 captures, 1 solos, 6 assists, 57 flag kills, 16 covers, 0 seals, 42 returns, 42 mid returns, 0 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 92 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 54 |
| 31 |
| 97 |
| 0 |
| 117 |
| - |
| 0.32 |
| 24% |
| 26% |
| 0:06 |
| Team Total | 506 | 264 | 283 | 0 | 712 | 16.9 cm | 0.93 | 48% | 38% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 202 | 106 | 78 | 0 | 333 | - | 1.36 | 58% | 33% | 0:08 |
| newut | 144 | 94 | 91 | 0 | 282 | - | 1.03 | 51% | 34% | 0:07 |
| _-=Pr3dazZz=- | 105 | 83 | 95 | 0 | 292 | 36.0 cm | 0.87 | 47% | 30% | 0:06 |
| Team Total | 451 | 283 | 264 | 0 | 907 | 36.0 cm | 1.07 | 52% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 3 kills |
| _-=Pr3dazZz=- | 17 | 2 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 1 | 10 kills | |||
| Cassie` | 5 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 25/15 | 2 | 1 | 6 | 22 | 0 | 22 | 0 | 644 |
| - | pho` | Attacker | 9 | 2 | 2 | 1 | 5 | 0/- | 320 | 5 | 3 | 3 | 1 | 3 | 0 | 473 |
| - | newut | Attacker | 18 | 1 | 1 | 0 | 6 | 0/- | 199 | 3 | 0 | 5 | 0 | 5 | 0 | 382 |
| - | Cassie` | Defender | 0 | 1 | 0 | 0 | 0 | 16/- | 1 | 1 | 2 | 10 | 0 | 10 | 0 | 361 |
| - | Lilia | Attacker | 12 | 1 | 2 | 0 | 1 | 0/- | 78 | 3 | 2 | 0 | 0 | 0 | 0 | 191 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 0 | 1 | 0 | 4 | 0/- | 0 | 2 | 3 | 2 | 0 | 2 | 0 | 168 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 17 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 90 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 12 | 14 | 24 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 3.48x. You helped keep the score under control with 22 mid returns. You fought efficiently: 141-96 with a 1.47 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.23x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 9 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Cassie` | Dominating | Defender | You gave your team more than expected here and finished at 1.12x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You fought efficiently: 106-78 with a 1.36 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 18 grabs into 1 cap. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.62x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Feeding | Attacker | You had a tough match at 0.43x, well below your usual level, but I think it is fixable. Excellent flag running from you: 12 grabs became 1 cap. I think survival was your main issue: 31-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |