20 Mar 2026, 22:27
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 343 | 127 | 101 | 0 | 363 | - | 1.26 | 56% | 35% | 0:06 | |
| 300 | 123 | 110 | 0 | 312 | 13.5 cm | 1.12 | 53% | 41% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 7 | 2 | 1 | 5 kills | |||
| 12 | 3 | 1 | 1 | 5 kills | |||
| 18 | 4 | 5 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:16 when localhero scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:57, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 7-5.
localhero stood out as the main objective influence with 11 grabs, 4 captures, 10 returns, and an MVP score of 653. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 82 grabs, 62 pickups, 12 captures, 0 solos, 13 assists, 132 flag kills, 67 covers, 5 seals, 70 returns, 0 mid returns, 2 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 136 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 86 |
| 105 |
| 0 |
| 240 |
| - |
| 0.82 |
| 45% |
| 36% |
| 0:06 |
| Team Total | 842 | 336 | 316 | 0 | 915 | 13.5 cm | 1.06 | 52% | 37% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 313 | 136 | 117 | 0 | 301 | 20.3 cm | 1.16 | 54% | 45% | 0:05 | |
| 229 | 106 | 99 | 0 | 291 | - | 1.07 | 52% | 37% | 0:06 | |
| 184 | 74 | 120 | 0 | 252 | 58.3 cm | 0.62 | 38% | 30% | 0:05 | |
| Team Total | 726 | 316 | 336 | 0 | 844 | 39.3 cm | 0.94 | 48% | 38% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 8 |
| 2 |
| 3 |
| 5 kills |
| 20 | 4 | 1 | 4 kills |
| 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 11 | 4 | 3 | 0 | 28 | 0/- | 320 | 13 | 10 | 0 | 1 | 10 | 2 | 653 | |
| -🇬🇧 | Attacker | 11 | 1 | 4 | 0 | 26 | 0/- | 160 | 6 | 12 | 0 | 0 | 17 | 0 | 489 | |
| -🇩🇪 | Attacker | 22 | 1 | 3 | 0 | 16 | 0/- | 298 | 8 | 8 | 0 | 0 | 8 | 0 | 488 | |
| -🇬🇧 | Attacker | 13 | 1 | 2 | 0 | 28 | 0/- | 130 | 12 | 21 | 0 | 0 | 16 | 0 | 462 | |
| -🇬🇧 | Attacker | 18 | 2 | 1 | 0 | 19 | 0/- | 220 | 7 | 9 | 0 | 0 | 10 | 0 | 410 | |
| -🇬🇧 | Attacker | 7 | 3 | 0 | 0 | 15 | 0/- | 72 | 16 | 7 | 0 | 0 | 9 | 0 | 266 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 11 | 13 | 27 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 21 | 22 | 24 | 0 | Minor variation | ||
| 20000 | - | - | 32 | 34 | 37 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.96x. Your attacking play was strong, especially because you turned 11 grabs into 4 caps. You fought efficiently: 127-101 with a 1.26 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.67x. You ran the flag well and gave your team end product: 1 cap from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.61x. You were dangerous with the flag: 18 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.55x rating shows it. You were dangerous with the flag: 11 grabs led to 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.51x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 3 caps from 7 grabs. I think survival was your main issue: 74-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
