Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Lilia: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The flag pressure numbers are not shy: 0 grabs, 0 pickups, 0 caps. Unproven CTF: CTF sample is empty, which is either no data or a very committed escape plan.
Gameplay read: there is no CTF gameplay read yet, so the stats page is just holding a clipboard and waiting.
Lifetime CTF file: 0 CTF matches, 0 objective events, 0 CTF kills, and 0 MVP score. Per match that is - objective events, - kills, and - MVP score, which is enough maths to make voice chat go quiet for half a second. There are no CTF matches in the selected lifetime slice, so the CTF verdict stays unproven.
Flag crime report: 0 grabs, 0 pickups, 0 caps, and 0 solos. Finish rate is - from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 0 returns, 0 mid returns, 0 clutch returns, and 0 flag kills. That is - returns per CTF match, with - coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at - support actions per CTF match. Role shape says Flag Pressure, with Attack holding 0% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
No recent games are loaded here, which is either inactivity or a very committed dodge of public judgement. The map file keeps circling back to CTF-1on1-Midle-v2: 33 appearances with a 36% win rate.
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Lilia | 0 | - | - | - | - | - |
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (957 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
CTF objective data is quiet for this profile, so either the player is hiding, spectating, or committing crimes off the spreadsheet. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.