18 Apr 2026, 00:36
Triplex
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 156 | 73 | 61 | 0 | 282 | - | 1.20 | 54% | 30% | 0:10 |
| aMpEnergy | 123 | 70 | 75 | 0 | 255 | - | 0.93 | 48% | 29% | 0:08 |
| Maber | 78 | 33 | 67 | 0 | 111 | - | 0.49 | 33% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 13 | 5 | 2 | 4 kills | |||
| -uh.Pr3DazZz | 6 | 1 | 2 | 4 kills | |||
| -uh.StarzZz`- | 15 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Triplex-6 between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 0:14 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 5:59, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-4.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 3 captures, 6 returns, and an MVP score of 596. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 42 grabs, 7 pickups, 5 captures, 2 solos, 1 assists, 42 flag kills, 16 covers, 2 seals, 34 returns, 4 mid returns, 8 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 100 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0:09 |
| Team Total | 357 | 176 | 203 | 0 | 648 | - | 0.87 | 46% | 30% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 199 | 100 | 75 | 0 | 249 | 13.5 cm | 1.33 | 57% | 43% | 0:08 |
| pho` | 186 | 102 | 56 | 0 | 263 | 20.3 cm | 1.82 | 65% | 40% | 0:11 |
| Lilia | 1 | 1 | 45 | 0 | 29 | - | 0.02 | 2% | 3% | 0:14 |
| Team Total | 386 | 203 | 176 | 0 | 541 | 16.9 cm | 1.15 | 54% | 39% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 9 kills | ||||
| -uh.Pr3DazZz | 3 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 24 | 3 | 1 | 2 | 5 | 0/- | 398 | 2 | 0 | 0 | 0 | 6 | 3 | 596 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 14/2 | 2 | 1 | 5 | 1 | 0 | 9 | 1 | 285 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 15/6 | 10 | 0 | 3 | 2 | 0 | 13 | 1 | 272 |
| - | aMpEnergy | Attacker | 7 | 1 | 0 | 0 | 5 | 0/- | 90 | 1 | 6 | 1 | 0 | 3 | 0 | 230 |
| - | Maber | Attacker | 11 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 2 | 0 | 0 | 3 | 3 | 184 |
| - | Lilia | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 56 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 30 | 30 | 31 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 101 | 101 | 102 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.73x. Your attacking play was strong, especially because you turned 24 grabs into 3 caps and 2 solos. You fought efficiently: 100-75 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Dominating | Attacker | You gave your team a strong contribution and finished at 1.20x. You were dangerous with the flag: 7 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Defender | You gave your team a strong contribution and finished at 1.18x. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You fought efficiently: 102-56 with a 1.82 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.15x. Your defensive timing was good: 2 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Maber | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 33-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Lilia | Feeding | Defender | You had a rough game at 0.04x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 1-45 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |