Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jul 2026, 21:10
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 238 | 91 | 75 | 0 | 277 | 82.4 cm | 1.21 | 55% | 34% | 0:08 | |
| 232 | 87 | 85 | 0 | 271 | 46.0 cm | 1.02 | 51% | 32% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 8 | 1 | 4 | 5 kills | |||
| 13 | 3 | 1 | 4 kills | ||||
| 16 | 1 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 1:29 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:49, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-5.
-cide- stood out as the main objective influence with 12 grabs, 2 captures, 10 returns, and an MVP score of 654. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 31 pickups, 8 captures, 5 solos, 4 assists, 88 flag kills, 29 covers, 0 seals, 56 returns, 48 mid returns, 8 clutch returns, and 7 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 136 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Lilia logged 6 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 108 |
| 65 |
| 70 |
| 0 |
| 264 |
| - |
| 0.93 |
| 48% |
| 26% |
| 0:09 |
| Team Total | 578 | 243 | 230 | 0 | 812 | 64.2 cm | 1.06 | 51% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 300 | 136 | 87 | 0 | 319 | 13.5 cm | 1.56 | 61% | 45% | 0:07 | |
| 210 | 90 | 75 | 0 | 298 | 36.0 cm | 1.20 | 55% | 34% | 0:08 | |
| 60 | 4 | 81 | 0 | 55 | - | 0.05 | 5% | 7% | 0:08 | |
| Team Total | 570 | 230 | 243 | 0 | 672 | 24.7 cm | 0.95 | 49% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 2 |
| 4 kills |
| 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 10 kills | ||||
| 5 | 8 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 12 | 2 | 0 | 1 | 18 | 0/- | 200 | 8 | 5 | 8 | 0 | 10 | 2 | 654 | |
| -🇬🇧 | Attacker | 4 | 1 | 0 | 0 | 28 | 0/- | 50 | 2 | 6 | 15 | 0 | 16 | 3 | 605 | |
| -🇵🇹 | Defender | 1 | 0 | 1 | 0 | 0 | 23/6 | 0 | 4 | 7 | 17 | 0 | 18 | 1 | 551 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 2 |
| 1 |
| 1 |
| 14 |
| 0/- |
| 184 |
| 9 |
| 5 |
| 4 |
| 0 |
| 8 |
| 1 |
| 479 |
| -🇫🇷 | Attacker | 15 | 1 | 1 | 1 | 4 | 0/- | 100 | 6 | 6 | 3 | 1 | 3 | 0 | 282 |
| -🇬🇧 | Attacker | 21 | 2 | 1 | 2 | 1 | 0/- | 266 | 2 | 0 | 1 | 6 | 1 | 1 | 251 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | ||
| 25000 | 120 | 60Hz | 24 | 26 | 35 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 48 | 50 | 52 | 0 | Minor variation | ||
| 25000 | 0 | 123Hz | 10 | 11 | 14 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 2.03x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.80x. Your attacking play was strong, especially because you turned 4 grabs into 1 cap. You fought efficiently: 136-87 with a 1.56 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You were dangerous with the flag: 15 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You ran the flag well and gave your team end product: 2 caps and 2 solos from 21 grabs. I think survival was your main issue: 4-81 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |