Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Aug 2026, 22:45
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 228 | 73 | 75 | 0 | 254 | 46.0 cm | 0.97 | 49% | 29% | 0:41 | |
| 209 | 90 | 75 | 0 | 332 | - | 1.20 | 55% | 30% | 0:23 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 1 | 5 | 1 | 5 kills | |||
| 13 | 6 | 2 | 1 | 5 kills | |||
| 9 | 3 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:43 when Cassie` scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
pho` stood out as the main objective influence with 10 grabs, 6 captures, 9 returns, and an MVP score of 835. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 48 grabs, 30 pickups, 15 captures, 5 solos, 7 assists, 62 flag kills, 34 covers, 0 seals, 32 returns, 24 mid returns, 8 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 53 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 107 |
| 53 |
| 36 |
| 0 |
| 140 |
| - |
| 1.47 |
| 60% |
| 39% |
| 0:17 |
| Team Total | 544 | 216 | 186 | 0 | 726 | 46.0 cm | 1.16 | 54% | 31% | 1:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 249 | 74 | 87 | 0 | 219 | 20.3 cm | 0.85 | 46% | 34% | 0:20 | |
| 224 | 99 | 88 | 0 | 297 | 13.5 cm | 1.13 | 53% | 35% | 0:20 | |
| 14 | 13 | 41 | 0 | 45 | - | 0.32 | 24% | 29% | 0:27 | |
| Team Total | 487 | 186 | 216 | 0 | 561 | 16.9 cm | 0.86 | 46% | 34% | 1:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 2 |
| 4 kills |
| 11 | 3 | 2 | 4 kills |
| 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 3 | 6 kills | |||||
| 4 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 10 | 6 | 1 | 3 | 15 | 0/- | 476 | 8 | 4 | 6 | 0 | 9 | 3 | 835 | |
| -🇩🇪 | Attacker | 12 | 3 | 2 | 1 | 13 | 0/- | 316 | 8 | 6 | 3 | 0 | 7 | 4 | 692 | |
| -🇬🇧 | Attacker | 10 | 2 | 2 | 0 | 10 | 0/- | 357 | 8 | 10 | 4 | 0 | 5 | 1 | 632 | |
| -🇬🇧 | Attacker | 10 | 2 | 2 | 1 | 17 | 0/- | 225 | 4 | 6 | 6 | 0 | 6 | 0 | 554 | |
| -🇺🇸 | Defender | 0 | 2 | 0 | 0 | 0 | 7/2 | 27 | 2 | 7 | 5 | 0 | 5 | 0 | 282 | |
| -🇬🇧 | Attacker | 6 | 0 | 0 | 0 | 0 | 0/- | 99 | 0 | 1 | 0 | 0 | 0 | 0 | 193 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 480 | 480Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 90 | 93 | 111 | 0 | Bumpy connection | ||
| 30000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Bumpy connection | ||
| 25000 | 0 | 123Hz | 10 | 12 | 13 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.83x. You looked dangerous whenever you got the flag, and 10 grabs led to 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. Your attacking runs had purpose, with 12 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.60x. Very strong flag running: you made 10 grabs count with 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.48x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Defender | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. You fought efficiently: 53-36 with a 1.47 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Feeding | Attacker | You had a rough game at 0.37x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 13-41 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |