Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Jun 2026, 21:02
CTF-UH-Midl-1v1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 647 | 154 | 78 | 0 | 299 | - | 1.97 | 66% | 52% | 0:08 | |
| 477 | 78 | 95 | 0 | 219 | 58.3 cm | 0.82 | 45% | 36% | 0:06 | |
| Team Total | 1124 | 232 | 173 | 0 | 518 | 58.3 cm | 1.34 | 57% | 45% | 0:15 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 80 | ||
| 35 | ||
| 43 |
| Killer | Victim | |
|---|---|---|
| 49 | ||
| 69 | ||
| 29 | ||
| 26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 13 | 3 | 4 | 5 kills | |||
| 10 | 3 | 3 kills | |||||
| 26 | 6 | 1 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-Midl between Red and Blue Team, ending 20-13 in favour of Red Team.
The opening breakthrough came at 0:21 when saxon scored for Red Team. Red Team created more scoring chances, converting 20 of the 33 captures. Momentum changed hands 2 times as the scoreline developed. 26 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 20-13.
saxon stood out as the main objective influence with 27 grabs, 9 captures, 32 returns, and an MVP score of 2218. saxon made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 118 grabs, 32 pickups, 33 captures, 15 solos, 7 assists, 117 flag kills, 46 covers, 0 seals, 85 returns, 40 mid returns, 45 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 52% accuracy and 154 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: saxon produced 15 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 461 | 118 | 109 | 0 | 307 | 13.5 cm | 1.08 | 52% | 39% | 0:06 | |
| 284 | 55 | 123 | 0 | 182 | - | 0.45 | 31% | 30% | 0:05 | |
| Team Total | 745 | 173 | 232 | 0 | 489 | 13.5 cm | 0.75 | 43% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 9 | 3 | 5 | 45 | 0/- | 909 | 11 | 19 | 12 | 0 | 32 | 15 | 2218 | |
| -🇬🇧 | Attacker | 28 | 11 | 2 | 6 | 20 | 0/- | 1091 | 6 | 15 | 9 | 0 | 18 | 14 | 2122 | |
| -🇬🇧 | Attacker | 34 | 6 | 1 | 2 | 35 | 0/- | 816 | 10 | 8 | 14 | 0 | 23 | 10 | 1933 | |
| -🇬🇧 | Attacker | 29 | 7 | 1 | 2 | 17 | 0/- | 484 | 5 | 4 | 5 | 0 | 12 | 6 | 1079 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.75x rating shows it. Your attacking play was strong, especially because you turned 27 grabs into 9 caps and 5 solos. You fought efficiently: 154-78 with a 1.97 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.30x. Your attacking runs had purpose, with 28 grabs leading to 11 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.97x. Excellent flag running from you: 34 grabs became 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. Your attacking runs had purpose, with 29 grabs leading to 7 caps and 2 solos. I think survival was your main issue: 55-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |