Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 21:38
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 356 | 135 | 90 | 0 | 279 | 20.3 cm | 1.50 | 60% | 48% | 0:07 |
| -uh.StarzZz`- | 254 | 89 | 90 | 0 | 260 | 13.5 cm | 0.99 | 50% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 20 | 5 | 4 | 2 | 5 kills | ||
| Cassie` | 11 | 5 | 3 | 4 kills | |||
| _-=Pr3dazZz=- | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 12-3 in favour of Red Team.
The opening breakthrough came at 1:14 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:19, with newut finishing for Blue Team. That score set the closing shape of the match at 12-3.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 5 captures, 8 returns, and an MVP score of 873. Cassie` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 74 grabs, 37 pickups, 15 captures, 4 solos, 9 assists, 94 flag kills, 42 covers, 0 seals, 57 returns, 54 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 135 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Cassie` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia |
| 135 |
| 23 |
| 76 |
| 0 |
| 87 |
| - |
| 0.30 |
| 23% |
| 26% |
| 0:08 |
| Team Total | 745 | 247 | 256 | 0 | 626 | 16.9 cm | 0.96 | 49% | 40% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 199 | 84 | 88 | 0 | 278 | - | 0.95 | 49% | 30% | 0:07 |
| _-=Pr3dazZz=- | 187 | 83 | 79 | 0 | 258 | 36.0 cm | 1.05 | 51% | 35% | 0:08 |
| newut | 178 | 89 | 80 | 0 | 265 | - | 1.11 | 53% | 34% | 0:08 |
| Team Total | 564 | 256 | 247 | 0 | 801 | 36.0 cm | 1.04 | 51% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 |
| 1 |
| 5 kills |
| newut | 13 | 1 | 1 | 3 | 5 kills |
| Lilia | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 9 kills | ||||
| Cassie` | 2 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Lilia | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 5 | 4 | 2 | 11 | 0/- | 541 | 12 | 16 | 8 | 0 | 8 | 0 | 873 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 34/8 | 121 | 2 | 16 | 20 | 0 | 21 | 1 | 812 |
| - | Lilia | Attacker | 23 | 6 | 2 | 2 | 1 | 0/- | 538 | 8 | 0 | 2 | 0 | 2 | 0 | 697 |
| - | Cassie` | Attacker | 11 | 0 | 2 | 0 | 16 | 0/- | 99 | 7 | 4 | 8 | 0 | 10 | 2 | 483 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 0 | 1 | 0 | 20 | 0/- | 61 | 2 | 4 | 10 | 0 | 10 | 0 | 458 |
| - | newut | Attacker | 11 | 3 | 0 | 0 | 12 | 0/- | 140 | 6 | 2 | 6 | 0 | 6 | 0 | 421 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 15 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 12 | 14 | 16 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 85 | 107 | 522 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 3.15x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 1 clutch return. You fought efficiently: 135-90 with a 1.50 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.89x. Your grabs and running were a real strength, with 16 grabs turning into 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Cassie` | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 23 grabs led to 6 caps and 2 solos. I think survival was your main issue: 23-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.80x, so cleaner decisions and timing will matter most for you. 13 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 11 grabs into 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |