Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jul 2026, 00:55
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 397 | 160 | 92 | 0 | 322 | 20.3 cm | 1.74 | 63% | 50% | 0:07 |
| Stealth | 247 | 108 | 98 | 0 | 341 | 82.4 cm | 1.10 | 52% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 26 | 11 | 4 | 2 | 5 kills | ||
| -uh.StarzZz`- | 14 | 11 | 6 | 5 | 5 kills | ||
| _-=Pr3dazZz=- | 17 | 7 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-13 in favour of Blue Team.
The opening breakthrough came at 0:16 when Stealth scored for Red Team. Blue Team created more scoring chances, converting 13 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:14, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-13.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 4 captures, 16 returns, and an MVP score of 959. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 52 pickups, 17 captures, 2 solos, 16 assists, 107 flag kills, 65 covers, 7 seals, 54 returns, 0 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 160 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 31 |
| 16 |
| 104 |
| 0 |
| 171 |
| - |
| 0.15 |
| 13% |
| 9% |
| 0:06 |
| Team Total | 675 | 284 | 294 | 0 | 834 | 51.3 cm | 0.97 | 49% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 379 | 151 | 89 | 0 | 362 | 13.5 cm | 1.70 | 63% | 42% | 0:07 |
| _-=Pr3dazZz=- | 335 | 104 | 94 | 0 | 281 | 36.0 cm | 1.11 | 53% | 37% | 0:07 |
| Lilia | 140 | 39 | 101 | 0 | 178 | - | 0.39 | 28% | 22% | 0:06 |
| Team Total | 854 | 294 | 284 | 0 | 821 | 24.7 cm | 1.04 | 51% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 2 |
| 4 kills |
| Lilia | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 7 kills | ||||
| -uh.StarzZz`- | 8 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| Stealth | 4 kills | |||||
| Lilia | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 4 | 6 | 1 | 23 | 0/- | 614 | 12 | 20 | 0 | 0 | 16 | 0 | 959 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 7 | 2 | 0 | 23 | 0/- | 467 | 20 | 13 | 0 | 0 | 17 | 4 | 916 |
| - | pho` | Attacker | 20 | 3 | 1 | 1 | 34 | 0/- | 197 | 5 | 12 | 0 | 0 | 15 | 3 | 652 |
| - | Lilia | Attacker | 11 | 2 | 5 | 0 | 4 | 0/- | 219 | 6 | 10 | 0 | 0 | 2 | 2 | 499 |
| - | Stealth | Attacker | 12 | 1 | 2 | 0 | 22 | 0/- | 203 | 5 | 9 | 0 | 0 | 4 | 1 | 467 |
| - | Maber | Attacker | 8 | 0 | 0 | 0 | 1 | 0/- | 0 | 4 | 1 | 0 | 0 | 0 | 1 | 92 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Maber | 25000 | 295 | 143Hz | 28 | 28 | 29 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| Stealth | 30000 | - | - | 48 | 48 | 49 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 13 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.25x. Your grabs and running were a real strength, with 16 grabs turning into 4 caps and 1 solo. You fought efficiently: 151-89 with a 1.70 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.10x. Your grabs and running were a real strength, with 5 grabs turning into 7 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.98x. Your attacking play was strong, especially because you turned 20 grabs into 3 caps and 1 solo. You fought efficiently: 160-92 with a 1.74 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Stealth | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.62x. Your grabs and running were a real strength, with 12 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.39x. Your attacking runs had purpose, with 11 grabs leading to 2 caps. I think survival was your main issue: 39-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Feeding | Attacker | You had a rough game at 0.22x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 16-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |