Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Jul 2026, 01:08
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 407 | 187 | 93 | 0 | 391 | 20.3 cm | 2.01 | 67% | 48% | 0:07 | |
| 161 | 89 | 96 | 0 | 343 | 82.4 cm | 0.93 | 48% | 27% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 11 | 6 | 9 | 5 kills | |||
| 19 | 17 | 7 | 2 | 5 kills | |||
| 12 | 4 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:43 when Lilia scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:45, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 34 returns, and an MVP score of 577. Maber made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 27 pickups, 7 captures, 2 solos, 5 assists, 99 flag kills, 42 covers, 6 seals, 72 returns, 2 mid returns, 6 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 187 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 75 |
| 16 |
| 89 |
| 1 |
| 101 |
| - |
| 0.18 |
| 15% |
| 16% |
| 0:07 |
| Team Total | 643 | 292 | 278 | 1 | 835 | 51.3 cm | 1.05 | 51% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 374 | 168 | 83 | 0 | 367 | 13.5 cm | 2.02 | 67% | 47% | 0:07 | |
| 185 | 99 | 103 | 0 | 302 | 36.0 cm | 0.96 | 49% | 36% | 0:06 | |
| 41 | 11 | 106 | 0 | 61 | - | 0.10 | 9% | 18% | 0:06 | |
| Team Total | 600 | 278 | 292 | 0 | 730 | 24.7 cm | 0.95 | 49% | 40% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 8 |
| 2 |
| 4 kills |
| 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 12 | 9 kills | |||||
| 9 | 8 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 0 | 1 | 0 | 0 | 34/11 | 40 | 2 | 16 | 0 | 0 | 34 | 0 | 577 | |
| -🇬🇧 | Defender | 1 | 1 | 0 | 0 | 0 | 41/10 | 82 | 1 | 10 | 2 | 1 | 26 | 2 | 541 | |
| -🇬🇧 | Attacker | 18 | 3 | 1 | 0 | 10 | 0/- | 228 | 12 | 6 | 0 | 0 | 3 | 1 | 429 | |
| -🇵🇹 |
| Attacker |
| 11 |
| 0 |
| 0 |
| 0 |
| 10 |
| 0/- |
| 58 |
| 4 |
| 9 |
| 0 |
| 0 |
| 6 |
| 1 |
| 252 |
| -🇸🇪 | Attacker | 30 | 2 | 1 | 2 | 2 | 0/- | 160 | 2 | 1 | 0 | 1 | 1 | 2 | 239 |
| -🇬🇧 | Attacker | 19 | 1 | 2 | 0 | 2 | 0/- | 132 | 6 | 0 | 0 | 2 | 2 | 0 | 153 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 28 | 29 | 29 | 0 | Good connection | ||
| 30000 | - | - | 49 | 50 | 51 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 9 | 11 | 19 | 0 | Bumpy connection | ||
| 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.11x. You helped keep the score under control with 2 mid returns and 2 clutch returns. You fought efficiently: 187-93 with a 2.01 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 2.09x. Defensively, you had the volume with 34 defensive flag kills and 34 returns; your next gain is turning stops into clean resets. You fought efficiently: 168-83 with a 2.02 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.31x. Your flag work was one of your best areas, with 18 grabs producing 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. Very strong flag running: you made 30 grabs count with 2 caps and 2 solos. I think survival was your main issue: 16-89 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Feeding | Attacker | This was a hard outing for you at 0.55x; treat it as a reset point, not a verdict on your ability. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap. I think survival was your main issue: 11-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |