Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jul 2026, 20:41
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 259 | 98 | 75 | 0 | 322 | 36.0 cm | 1.31 | 57% | 35% | 0:08 |
| -cide-FB | 191 | 88 | 90 | 0 | 281 | 46.0 cm | 0.98 | 49% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Stealth | 14 | 1 | 1 | 5 kills | |||
| -cide- | 14 | 3 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 8 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:51 when -cide- scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:27, with Stealth finishing for Blue Team. That score set the closing shape of the match at 6-5.
_-=Pr3dazZz=- stood out as the main objective influence with 2 grabs, 2 captures, 14 returns, and an MVP score of 590. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 40 pickups, 11 captures, 2 solos, 11 assists, 88 flag kills, 41 covers, 0 seals, 48 returns, 38 mid returns, 10 clutch returns, and 5 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 35% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Lilia logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Lilia | 139 | 21 | 92 | 0 | 91 | - | 0.23 | 19% | 23% | 0:07 |
| Team Total | 589 | 207 | 257 | 0 | 694 | 41.0 cm | 0.81 | 45% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 231 | 102 | 74 | 0 | 322 | 46.0 cm | 1.38 | 58% | 35% | 0:08 |
| Stealth | 230 | 89 | 59 | 0 | 280 | 82.4 cm | 1.51 | 60% | 32% | 0:11 |
| O2 | 175 | 66 | 74 | 0 | 258 | - | 0.89 | 47% | 26% | 0:08 |
| Team Total | 636 | 257 | 207 | 0 | 860 | 64.2 cm | 1.24 | 55% | 31% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 1 |
| 3 kills |
| O2 | 11 | 1 | 3 kills |
| Lilia | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Stealth | 3 | 1 | 10 kills | |||
| -cide- | 3 | 8 kills | ||||
| _-=Pr3dazZz=- | 5 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 0 | 0 | 0 | 22/5 | 48 | 3 | 9 | 10 | 0 | 14 | 3 | 590 |
| - | -cide- | Attacker | 15 | 3 | 1 | 1 | 15 | 0/- | 325 | 13 | 4 | 6 | 2 | 7 | 1 | 579 |
| - | Lilia | Attacker | 19 | 1 | 5 | 1 | 9 | 0/- | 346 | 2 | 1 | 1 | 3 | 2 | 3 | 511 |
| - |
| Defender |
| 0 |
| 1 |
| 2 |
| 0 |
| 0 |
| 22/5 |
| 28 |
| 4 |
| 6 |
| 13 |
| 0 |
| 14 |
| 0 |
| 501 |
| - | -cide- | Attacker | 12 | 3 | 2 | 0 | 11 | 0/- | 206 | 14 | 9 | 4 | 0 | 5 | 0 | 482 |
| - | O2 | Attacker | 11 | 1 | 1 | 0 | 9 | 0/- | 147 | 4 | 12 | 4 | 0 | 6 | 3 | 470 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 17 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 24 | 25 | 38 | 1 | Occasional lag spikes | |
| Stealth | 20000 | - | - | 39 | 39 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Stealth | Godlike | Defender | Well played, this was a fantastic performance at 1.88x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 89-59 with a 1.51 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.64x. Your defensive timing was good: 10 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 98-75 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. You were dangerous with the flag: 15 grabs led to 3 caps and 1 solo. You fought efficiently: 102-74 with a 1.38 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Godlike | Attacker | Well played, this was a fantastic performance at 1.60x. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Lilia | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.57x. You carried real threat on attack, turning 19 grabs into 1 cap and 1 solo. I think survival was your main issue: 21-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. You ran the flag well and gave your team end product: 3 caps from 12 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |