31 Oct 2026, 20:45
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 348 | 123 | 119 | 0 | 311 | 20.3 cm | 1.03 | 51% | 40% | 0:05 |
| newut | 249 | 101 | 98 | 0 | 326 | - | 1.03 | 51% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grossebaf | 15 | 14 | 3 | 4 kills | |||
| -uh.StarzZz`- | 14 | 12 | 2 | 2 | 5 kills | ||
| pho` | 21 | 3 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-14 in favour of Blue Team.
The opening breakthrough came at 1:40 when newut scored for Red Team. Blue Team created more scoring chances, converting 14 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:22, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-14.
Grossebaf stood out as the main objective influence with 15 grabs, 3 captures, 13 returns, and an MVP score of 1140. Grossebaf made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 56 pickups, 18 captures, 1 solos, 18 assists, 111 flag kills, 84 covers, 8 seals, 55 returns, 0 mid returns, 10 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 127 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 41 |
| 14 |
| 103 |
| 0 |
| 72 |
| - |
| 0.14 |
| 12% |
| 19% |
| 0:06 |
| Team Total | 638 | 238 | 320 | 0 | 709 | 20.3 cm | 0.74 | 43% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| GrossebafFB | 381 | 124 | 74 | 0 | 321 | - | 1.68 | 63% | 39% | 0:08 |
| -uh.StarzZz`- | 368 | 127 | 86 | 0 | 339 | 13.5 cm | 1.48 | 60% | 41% | 0:07 |
| O2 | 187 | 69 | 78 | 0 | 352 | - | 0.88 | 47% | 20% | 0:08 |
| Team Total | 936 | 320 | 238 | 0 | 1012 | 13.5 cm | 1.34 | 57% | 33% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 1 |
| 5 kills |
| O2 | 10 | 1 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grossebaf | 5 | 7 kills | ||||
| -uh.StarzZz`- | 5 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Lilia | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 15 | 3 | 7 | 0 | 19 | 0/- | 710 | 13 | 25 | 0 | 0 | 13 | 3 | 1140 |
| - | -uh.StarzZz`- | Attacker | 11 | 6 | 3 | 1 | 22 | 0/- | 372 | 12 | 23 | 0 | 1 | 11 | 2 | 822 |
| - | O2 | Attacker | 14 | 5 | 2 | 0 | 10 | 0/- | 318 | 9 | 12 | 0 | 0 | 5 | 1 | 598 |
| - | pho` | Attacker | 7 | 1 | 3 | 0 | 35 | 0/- | 189 | 10 | 10 | 0 | 0 | 12 | 3 | 588 |
| - | newut | Attacker | 8 | 2 | 0 | 0 | 24 | 0/- | 135 | 7 | 13 | 0 | 0 | 13 | 1 | 359 |
| - | Lilia | Attacker | 18 | 1 | 3 | 0 | 1 | 0/- | 76 | 5 | 1 | 0 | 0 | 1 | 0 | 146 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 85 | 88 | 90 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 11 | 13 | 24 | 1 | Occasional lag spikes | |
| Grossebaf | 30000 | 400 | 0Hz | 27 | 28 | 29 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 40 | 42 | 58 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 3.17x. You ran the flag well and gave your team end product: 6 caps and 1 solo from 11 grabs. You fought efficiently: 127-86 with a 1.48 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.58x. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grossebaf | Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. Excellent flag running from you: 15 grabs became 3 caps. You fought efficiently: 124-74 with a 1.68 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 14 grabs into 5 caps. The volume of fights was there, but 20% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Struggling | Attacker | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 8 grabs turning into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Feeding | Attacker | You had a rough game at 0.22x, so I think your goal should be to simplify and rebuild from safer plays. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. I think survival was your main issue: 14-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |