Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Lilia | 0 | - | - | - | - | - |
Lilia: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The flag pressure numbers are not shy: 107 grabs, 30 pickups, 22 caps. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 4 CTF matches, 339 objective events, 141 CTF kills, and 1716 MVP score. Per match that is 84.8 objective events, 35.3 kills, and 429.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 107 grabs, 30 pickups, 22 caps, and 13 solos. Finish rate is 16% from touches and 59% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 51 returns, 36 mid returns, 15 clutch returns, and 41 flag kills. That is 25.5 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 10 assists, 14 covers, and 0 seals, running at 6.00 support actions per CTF match. Role shape says Flag Pressure, with Attack holding 31% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 75% wins from 4 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-1on1-Midle-v2: 33 appearances with a 36% win rate.
PUG draft setup read: this player runs 34.2 cm with 85 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (957 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 339 objective actions: 107 grabs, 22 caps, 102 returns, 41 flag kills, and 24 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.