Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| (FT)jmoney | 95 | 57% | 142 | 362 | 142 | Volatile |
(FT)jmoney: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 9033 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 93 CTF matches, 5507 objective events, 9033 CTF kills, and 33509 MVP score. Per match that is 59.2 objective events, 97.1 kills, and 360.3 MVP score, which is enough maths to make voice chat go quiet for half a second. 93 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 897 grabs, 451 pickups, 132 caps, and 40 solos. Finish rate is 10% from touches and 30% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 996 returns, 631 mid returns, 109 clutch returns, and 1407 flag kills. That is 18.7 returns per CTF match, with 6% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 105 assists, 690 covers, and 49 seals, running at 9.08 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 45% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 26 games, 73% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (52 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 5507 objective actions: 897 grabs, 132 caps, 1736 returns, 1407 flag kills, and 844 support actions. The clutch return count suggests a player who hears dramatic music and immediately cancels the scene.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.