19 Apr 2026, 23:58
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 206 | 96 | 102 | 0 | 274 | - | 0.94 | 48% | 36% | 0:11 |
| -uh.Pr3DazZz | 193 | 87 | 93 | 0 | 260 | - | 0.94 | 48% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 3 | 2 | 2 | 5 kills | ||
| (FT)jmoney | 9 | 5 | 1 | 4 kills | |||
| -cide- | 14 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 0:54 when (FT)jmoney scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:39, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 3 captures, 3 returns, and an MVP score of 588. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 31 pickups, 10 captures, 1 solos, 9 assists, 78 flag kills, 37 covers, 0 seals, 47 returns, 45 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 77 |
| 92 |
| 0 |
| 248 |
| 46.0 cm |
| 0.84 |
| 46% |
| 31% |
| 0:07 |
| Team Total | 567 | 260 | 287 | 0 | 782 | 46.0 cm | 0.91 | 48% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 250 | 114 | 80 | 0 | 265 | 20.3 cm | 1.43 | 59% | 43% | 0:08 |
| -uh.StarzZz`- | 175 | 80 | 95 | 0 | 209 | 13.5 cm | 0.84 | 46% | 40% | 0:07 |
| (FT)jmoney | 162 | 93 | 85 | 0 | 256 | - | 1.09 | 52% | 39% | 0:08 |
| Team Total | 587 | 287 | 260 | 0 | 730 | 16.9 cm | 1.10 | 52% | 41% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 17 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 10 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 10 kills | |||
| (FT)jmoney | 2 | 7 kills | ||||
| -cide- | 2 | 6 kills | ||||
| JugzZz | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 3 | 3 | 1 | 5 | 0/- | 400 | 6 | 8 | 3 | 0 | 3 | 0 | 588 |
| - | -uh.Pr3DazZz | Attacker | 12 | 3 | 1 | 0 | 11 | 0/- | 231 | 6 | 4 | 6 | 0 | 7 | 1 | 552 |
| - | pho` | Defender | 1 | 1 | 1 | 0 | 0 | 21/6 | 79 | 3 | 9 | 12 | 0 | 13 | 1 | 546 |
| - | JugzZz | Defender | 1 | 1 | 1 | 0 | 0 | 19/3 | 19 | 3 | 5 | 12 | 0 | 12 | 0 | 434 |
| - | -cide- | Attacker | 12 | 0 | 2 | 0 | 13 | 0/- | 150 | 5 | 6 | 7 | 0 | 7 | 0 | 431 |
| - | (FT)jmoney | Attacker | 9 | 2 | 1 | 0 | 9 | 0/- | 121 | 8 | 5 | 5 | 0 | 5 | 0 | 393 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 10 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 98 | 98 | 99 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| (FT)jmoney | 20000 | - | - | 108 | 109 | 110 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.44x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 114-80 with a 1.43 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.Pr3DazZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.41x. Your attacking play was strong, especially because you turned 12 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.37x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. You were dangerous with the flag: 22 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (FT)jmoney | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.20x. Very strong flag running: you made 9 grabs count with 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.17x. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |