Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| (FT)jmoney | 0 | - | - | - | - | - |
(FT)jmoney: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 487 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 4 CTF matches, 362 objective events, 487 CTF kills, and 2135 MVP score. Per match that is 90.5 objective events, 121.8 kills, and 533.8 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 27 grabs, 25 pickups, 4 caps, and 0 solos. Finish rate is 8% from touches and 0% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 84 returns, 53 mid returns, 7 clutch returns, and 113 flag kills. That is 36.0 returns per CTF match, with 5% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 40 covers, and 3 seals, running at 12.3 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 39% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 50% wins, so the current mood is positive run with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 26 games, 73% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 95.6 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (52 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 362 objective actions: 27 grabs, 4 caps, 144 returns, 113 flag kills, and 49 support actions. If CTF-1on1-Midle-v2 appears, the scouting advice is simple: remove comfort early or prepare excuses.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.