Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 21:53
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 259 | 102 | 99 | 0 | 298 | - | 1.03 | 51% | 35% | 0:06 |
| =oZ`Mac= | 251 | 102 | 91 | 0 | 324 | - | 1.12 | 53% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 24 | 8 | 2 | 2 | 5 kills | ||
| =oZ`Mac= | 15 | 4 | 1 | 4 kills | |||
| newut | 18 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:19 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:45, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 5-3.
newut stood out as the main objective influence with 15 grabs, 1 capture, 7 returns, and an MVP score of 799. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 23 pickups, 8 captures, 2 solos, 7 assists, 85 flag kills, 23 covers, 0 seals, 62 returns, 56 mid returns, 6 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 45% accuracy and 146 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 76 |
| 115 |
| 0 |
| 268 |
| 36.0 cm |
| 0.66 |
| 40% |
| 31% |
| 0:05 |
| Team Total | 637 | 280 | 305 | 0 | 890 | 36.0 cm | 0.92 | 48% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 316 | 146 | 69 | 0 | 342 | - | 2.12 | 68% | 45% | 0:09 |
| -cide- | 156 | 84 | 106 | 0 | 296 | 46.0 cm | 0.79 | 44% | 30% | 0:06 |
| (FT)jmoney | 140 | 75 | 105 | 0 | 269 | - | 0.71 | 42% | 28% | 0:06 |
| Team Total | 612 | 305 | 280 | 0 | 907 | 46.0 cm | 1.09 | 52% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 kills |
| _-=Pr3dazZz=- | 10 | 4 | 1 | 4 kills |
| (FT)jmoney | 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 10 | 9 kills | ||||
| =oZ`Mac= | 3 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills | |||||
| (FT)jmoney | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 15 | 1 | 4 | 0 | 13 | 0/- | 455 | 6 | 5 | 4 | 0 | 7 | 4 | 799 |
| - | ownage | Defender | 0 | 1 | 0 | 0 | 0 | 30/11 | 34 | 2 | 7 | 21 | 0 | 21 | 0 | 636 |
| - | =oZ`Mac= | Defender | 0 | 1 | 2 | 0 | 0 | 21/3 | 38 | 6 | 5 | 19 | 0 | 21 | 1 | 635 |
| - | -cide- | Attacker | 24 | 2 | 0 | 2 | 7 | 0/- | 200 | 3 | 0 | 3 | 0 | 4 | 1 | 452 |
| - | _-=Pr3dazZz=- | Attacker | 17 | 3 | 0 | 0 | 7 | 0/- | 7 | 5 | 0 | 7 | 0 | 7 | 0 | 329 |
| - | (FT)jmoney | Attacker | 14 | 0 | 1 | 0 | 7 | 0/- | 66 | 1 | 6 | 2 | 0 | 2 | 0 | 275 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 203 | 2453 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 39 | 40 | 41 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| ownage | 30000 | - | - | 108 | 117 | 133 | 0 | Rhythmic fluctuation | |
| (FT)jmoney | 30000 | - | - | 102 | 103 | 103 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.71x. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.69x. You helped keep the score under control with 21 mid returns. You fought efficiently: 146-69 with a 2.12 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| =oZ`Mac= | Godlike | Defender | You put together a top-level game here and finished at 1.57x. Your defensive timing was good: 19 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 24 grabs. I think survival was your main issue: 84-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. Very strong flag running: you made 17 grabs count with 3 caps. I think survival was your main issue: 76-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)jmoney | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 75-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |