Unreal HeavenThe home of 2v2 and 3v3 iCTF10 May 2026, 22:49
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 260 | 112 | 84 | 0 | 234 | - | 1.33 | 57% | 48% | 0:09 |
| -uh.StarzZz`- | 207 | 76 | 95 | 0 | 205 | 13.5 cm | 0.80 | 44% | 40% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 17 | 6 | 1 | 2 | 5 kills | ||
| pho` | 14 | 2 | 2 | 4 kills | |||
| (FT)jmoney | 14 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:33, with -cide- finishing for Red Team. That score set the closing shape of the match at 10-3.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 4 captures, 4 returns, and an MVP score of 783. (FT)jmoney made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 62 grabs, 29 pickups, 13 captures, 2 solos, 9 assists, 77 flag kills, 52 covers, 0 seals, 48 returns, 44 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: (FT)jmoney produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 193 |
| 67 |
| 92 |
| 0 |
| 217 |
| 46.0 cm |
| 0.73 |
| 42% |
| 31% |
| 0:08 |
| Team Total | 660 | 255 | 271 | 0 | 656 | 29.7 cm | 0.94 | 48% | 40% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 230 | 98 | 90 | 0 | 256 | 20.3 cm | 1.09 | 52% | 38% | 0:08 |
| (FT)jmoney | 189 | 92 | 86 | 0 | 245 | - | 1.07 | 52% | 39% | 0:17 |
| newut | 161 | 81 | 79 | 0 | 282 | - | 1.03 | 51% | 29% | 0:10 |
| Team Total | 580 | 271 | 255 | 0 | 783 | 20.3 cm | 1.06 | 52% | 35% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 4 kills |
| newut | 18 | 2 | 3 kills |
| -cide- | 13 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 3 | 1 | 11 kills | |||
| pho` | 2 | 6 kills | ||||
| (FT)jmoney | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| newut | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 4 | 5 | 2 | 7 | 0/- | 559 | 6 | 9 | 4 | 0 | 4 | 0 | 783 |
| - | -cide- | Attacker | 9 | 5 | 2 | 0 | 10 | 0/- | 356 | 15 | 9 | 10 | 0 | 10 | 0 | 697 |
| - | saxon | Defender | 1 | 1 | 0 | 0 | 0 | 17/5 | 86 | 1 | 14 | 12 | 0 | 13 | 1 | 611 |
| - | pho` | Attacker | 4 | 2 | 0 | 0 | 19 | 0/- | 49 | 3 | 8 | 10 | 0 | 11 | 1 | 464 |
| - | (FT)jmoney | Attacker | 13 | 1 | 1 | 0 | 12 | 0/- | 152 | 2 | 6 | 5 | 0 | 7 | 1 | 459 |
| - | newut | Attacker | 14 | 0 | 1 | 0 | 12 | 0/- | 99 | 2 | 6 | 3 | 0 | 3 | 1 | 333 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 30 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 22 | 24 | 0 | Sawtooth variation | |
| (FT)jmoney | 30000 | - | - | 94 | 96 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 2.02x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 112-84 with a 1.33 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.60x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.55x. You carried real threat on attack, turning 9 grabs into 5 caps. I think survival was your main issue: 67-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)jmoney | Godlike | Attacker | Well played, this was a fantastic performance at 1.29x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. You gave the enemy defence problems and backed it up with 2 caps from 4 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |