10 May 2026, 23:03
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 241 | 134 | 83 | 0 | 269 | - | 1.61 | 62% | 51% | 0:09 |
| -uh.StarzZz`- | 158 | 92 | 115 | 0 | 243 | 13.5 cm | 0.80 | 44% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 2 | 4 | 3 | 5 kills | ||
| saxon | 27 | 8 | 2 | 1 | 5 kills | ||
| newut | 12 | 4 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:13 when newut scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:54, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
saxon stood out as the main objective influence with 0 grabs, 0 captures, 12 returns, and an MVP score of 478. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 19 pickups, 7 captures, 2 solos, 3 assists, 54 flag kills, 27 covers, 0 seals, 35 returns, 34 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 30 lama score from 126 kills and 48 objective actions, which is the stats page politely asking what the plan was.
| 133 |
| 67 |
| 112 |
| 0 |
| 242 |
| 46.0 cm |
| 0.60 |
| 37% |
| 28% |
| 0:07 |
| Team Total | 532 | 293 | 310 | 0 | 754 | 29.7 cm | 0.95 | 49% | 40% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 186 | 126 | 93 | 0 | 263 | 20.3 cm | 1.35 | 58% | 49% | 0:14 |
| newutFB | 171 | 92 | 106 | 0 | 263 | - | 0.87 | 46% | 35% | 0:07 |
| (FT)jmoney | 163 | 92 | 94 | 0 | 291 | - | 0.98 | 49% | 34% | 0:08 |
| Team Total | 520 | 310 | 293 | 0 | 817 | 20.3 cm | 1.06 | 51% | 39% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 21 | 2 | 3 kills |
| -cide- | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 13 kills | |||
| saxon | 9 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| (FT)jmoney | 3 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 17/10 | 33 | 0 | 7 | 12 | 0 | 12 | 0 | 478 |
| - | newut | Attacker | 12 | 2 | 0 | 2 | 8 | 0/- | 239 | 3 | 3 | 6 | 0 | 6 | 0 | 464 |
| - | -uh.StarzZz`- | Attacker | 12 | 3 | 0 | 0 | 3 | 0/- | 201 | 6 | 7 | 2 | 0 | 3 | 1 | 417 |
| - | -cide- | Attacker | 8 | 1 | 2 | 0 | 6 | 0/- | 166 | 6 | 3 | 4 | 0 | 4 | 0 | 364 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 10/- | 1 | 2 | 2 | 5 | 0 | 5 | 0 | 258 |
| - | (FT)jmoney | Attacker | 10 | 0 | 1 | 0 | 10 | 0/- | 60 | 2 | 5 | 5 | 0 | 5 | 0 | 253 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 31 | 31 | 32 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 99 | 0 | Minor variation | |
| (FT)jmoney | 30000 | - | - | 98 | 98 | 98 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You played a really good game here and your 2.08x rating shows it. Your defensive timing was good: 12 mid returns cut off runs at important moments. You fought efficiently: 134-83 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.32x. Excellent flag running from you: 12 grabs became 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. Your flag work was one of your best areas, with 12 grabs producing 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Defender | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. You fought efficiently: 126-93 with a 1.35 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 67-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |