Unreal HeavenThe home of 2v2 and 3v3 iCTF2 May 2026, 22:35
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 216 | 99 | 80 | 0 | 259 | - | 1.24 | 55% | 40% | 0:08 |
| pho`FB | 202 | 95 | 81 | 0 | 246 | 20.3 cm | 1.17 | 54% | 39% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)jmoney | 15 | 2 | 1 | 5 kills | |||
| newut | 16 | 2 | 2 | 1 | 5 kills | ||
| -cide- | 6 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:17 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:49, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-4.
pho` stood out as the main objective influence with 12 grabs, 4 captures, 3 returns, and an MVP score of 540. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 54 pickups, 10 captures, 3 solos, 7 assists, 93 flag kills, 31 covers, 0 seals, 39 returns, 35 mid returns, 4 clutch returns, and 0 cherry picks.
(FT)jmoney supplied the sharpest shooting numbers, finishing with 40% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -uh.StarzZz`- |
| 169 |
| 72 |
| 96 |
| 0 |
| 208 |
| 13.5 cm |
| 0.75 |
| 43% |
| 35% |
| 0:06 |
| Team Total | 587 | 266 | 257 | 0 | 713 | 16.9 cm | 1.04 | 51% | 38% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 223 | 95 | 94 | 0 | 282 | - | 1.01 | 50% | 34% | 0:07 |
| newut | 204 | 90 | 77 | 0 | 274 | - | 1.17 | 54% | 33% | 0:08 |
| -cide- | 188 | 72 | 95 | 0 | 213 | 46.0 cm | 0.76 | 43% | 34% | 0:06 |
| Team Total | 615 | 257 | 266 | 0 | 769 | 46.0 cm | 0.97 | 49% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 13 | 2 | 1 | 4 kills |
| pho` | 15 | 5 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)jmoney | 4 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 4 | 1 | 0 | 10 | 0/- | 260 | 14 | 9 | 3 | 0 | 3 | 1 | 540 |
| - | -uh.StarzZz`- | Attacker | 13 | 2 | 3 | 1 | 8 | 0/- | 304 | 16 | 7 | 4 | 0 | 4 | 0 | 516 |
| - | newut | Attacker | 12 | 3 | 0 | 2 | 14 | 0/- | 278 | 7 | 2 | 1 | 0 | 2 | 1 | 512 |
| - |
| Defender |
| 0 |
| 0 |
| 3 |
| 0 |
| 0 |
| 19/5 |
| 36 |
| 7 |
| 4 |
| 12 |
| 0 |
| 13 |
| 0 |
| 458 |
| - | -cide- | Attacker | 10 | 1 | 0 | 0 | 19 | 0/- | 122 | 8 | 3 | 6 | 0 | 8 | 1 | 433 |
| - | JugzZz | Defender | 2 | 0 | 0 | 0 | 0 | 23/5 | 0 | 2 | 6 | 9 | 0 | 9 | 1 | 430 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 98 | 99 | 102 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 92 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 108 | 379 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.47x. You helped keep the score under control with 12 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.39x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps and 2 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.37x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.32x. You carried real threat on attack, turning 12 grabs into 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.22x. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. I think survival was your main issue: 72-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.20x. Very strong flag running: you made 13 grabs count with 2 caps and 1 solo. I think survival was your main issue: 72-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |