Unreal HeavenThe home of 2v2 and 3v3 iCTF13 May 2026, 22:32
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 248 | 73 | 78 | 0 | 281 | - | 0.94 | 48% | 33% | 0:09 |
| newut | 180 | 73 | 77 | 0 | 248 | - | 0.95 | 49% | 29% | 0:09 |
| -cide- | 125 | 53 | 88 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 19 | 4 | 1 | 4 kills | |||
| (FT)jmoney | 12 | 3 | 1 | 1 | 5 kills | ||
| Broken_Soul | 6 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-3v3-Brokens-Hall-v67 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 1:00 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:20, with -cide- finishing for Red Team. That score set the closing shape of the match at 4-3.
-uh.Pr3DazZz stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 636. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 24 pickups, 7 captures, 2 solos, 4 assists, 83 flag kills, 35 covers, 0 seals, 59 returns, 56 mid returns, 3 clutch returns, and 2 cherry picks.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 33% accuracy and 73 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: (FT)jmoney logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 0 |
| 183 |
| 46.0 cm |
| 0.60 |
| 38% |
| 29% |
| 0:08 |
| Team Total | 553 | 199 | 243 | 0 | 712 | 46.0 cm | 0.82 | 45% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 263 | 104 | 66 | 0 | 361 | - | 1.58 | 61% | 33% | 0:11 |
| (FT)jmoney | 138 | 88 | 65 | 0 | 276 | - | 1.35 | 58% | 32% | 0:11 |
| Broken_Soul | 130 | 51 | 68 | 0 | 177 | 58.3 cm | 0.75 | 43% | 32% | 0:10 |
| Team Total | 531 | 243 | 199 | 0 | 814 | 58.3 cm | 1.22 | 55% | 32% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 1 |
| 3 kills |
| -uh.Pr3DazZz | 5 | 1 | 3 kills |
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 9 kills | ||||
| (FT)jmoney | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -uh.Pr3DazZz | 3 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 2 | 0 | 0 | 26/7 | 42 | 6 | 6 | 22 | 0 | 22 | 1 | 636 |
| - | ownage | Defender | 0 | 0 | 0 | 0 | 0 | 29/7 | 18 | 0 | 6 | 19 | 0 | 19 | 0 | 614 |
| - | newut | Attacker | 10 | 1 | 1 | 1 | 13 | 0/- | 158 | 5 | 7 | 9 | 0 | 10 | 1 | 507 |
| - | Broken_Soul | Attacker | 20 | 3 | 0 | 1 | 5 | 0/- | 282 | 7 | 5 | 1 | 1 | 1 | 0 | 391 |
| - | -cide- | Attacker | 17 | 2 | 1 | 0 | 5 | 0/- | 200 | 5 | 2 | 2 | 0 | 4 | 1 | 383 |
| - | (FT)jmoney | Attacker | 19 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 9 | 3 | 1 | 3 | 0 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| ownage | 30000 | - | - | 107 | 108 | 109 | 0 | Good connection | |
| (FT)jmoney | 30000 | 360 | 0Hz | 98 | 98 | 99 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 31 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Defender | Well played, this was a fantastic performance at 1.81x. Your defensive timing was good: 22 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| ownage | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.61x. Your defensive timing was good: 19 mid returns cut off runs at important moments. You fought efficiently: 104-66 with a 1.58 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. You carried real threat on attack, turning 10 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 20 grabs. I think survival was your main issue: 51-68 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 17 grabs producing 2 caps. I think survival was your main issue: 53-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You created plenty of starts with 19 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 88-65 with a 1.35 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |