Unreal HeavenThe home of 2v2 and 3v3 iCTF13 May 2026, 23:49
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 259 | 131 | 74 | 0 | 293 | - | 1.77 | 64% | 47% | 0:08 |
| -cide- | 188 | 92 | 93 | 0 | 291 | 46.0 cm | 0.99 | 50% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)jmoney | 20 | 6 | 3 kills | ||||
| ownage | 24 | 12 | 1 | 5 kills | |||
| Broken_Soul | 8 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:48 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:31, with ownage finishing for Red Team. That score set the closing shape of the match at 6-2.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 1 return, and an MVP score of 567. ownage anchored the recovery work with 15 total returns.
Objective ledger for the match: 48 grabs, 21 pickups, 8 captures, 3 solos, 7 assists, 61 flag kills, 32 covers, 0 seals, 40 returns, 40 mid returns, 0 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 47% accuracy and 131 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: (FT)jmoney logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 70 |
| 98 |
| 0 |
| 290 |
| 58.3 cm |
| 0.71 |
| 42% |
| 29% |
| 0:06 |
| Team Total | 595 | 293 | 265 | 0 | 874 | 52.1 cm | 1.11 | 53% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoneyFB | 185 | 108 | 82 | 0 | 321 | - | 1.32 | 57% | 34% | 0:08 |
| newut | 164 | 88 | 106 | 0 | 280 | - | 0.83 | 45% | 31% | 0:06 |
| -uh.Pr3DazZz | 125 | 69 | 105 | 0 | 306 | - | 0.66 | 40% | 29% | 0:06 |
| Team Total | 474 | 265 | 293 | 0 | 907 | - | 0.90 | 47% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| -cide- | 10 | 7 | 3 kills |
| newut | 16 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)jmoney | 2 | 9 kills | ||||
| ownage | 5 | 8 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 2 | 3 | 2 | 5 | 0/- | 397 | 3 | 5 | 1 | 0 | 1 | 0 | 567 |
| - | ownage | Defender | 1 | 1 | 1 | 0 | 0 | 21/5 | 1 | 3 | 8 | 15 | 0 | 15 | 0 | 522 |
| - | Broken_Soul | Attacker | 9 | 3 | 0 | 1 | 4 | 0/- | 201 | 4 | 10 | 3 | 1 | 3 | 0 | 391 |
| - | newut | Attacker | 12 | 0 | 2 | 0 | 10 | 0/- | 122 | 4 | 6 | 5 | 0 | 5 | 0 | 355 |
| - | (FT)jmoney | Attacker | 4 | 0 | 1 | 0 | 14 | 0/- | 25 | 1 | 3 | 9 | 1 | 9 | 0 | 304 |
| - | -uh.Pr3DazZz | Attacker | 5 | 2 | 0 | 0 | 7 | 0/- | 53 | 6 | 0 | 7 | 0 | 7 | 0 | 281 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ownage | 30000 | - | - | 106 | 107 | 109 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| (FT)jmoney | 30000 | 360 | 0Hz | 98 | 98 | 99 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 98 | 110 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.62x. Your defensive timing was good: 15 mid returns cut off runs at important moments. You fought efficiently: 131-74 with a 1.77 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.53x. Your attacking runs had purpose, with 17 grabs leading to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You fought efficiently: 108-82 with a 1.32 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. Your attacking play was strong, especially because you turned 9 grabs into 3 caps and 1 solo. I think survival was your main issue: 70-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. Your flag pressure was good with 12 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 5 grabs into 2 caps. I think survival was your main issue: 69-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |