Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 71.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Gochmer | 91 | 49% | 129 | 378 | 129 | Volatile |
Gochmer: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 7014 CTF kills sitting behind the rest of the objective chaos. Elite CTF: yes, this player is good at CTF. Annoyingly good. The kind of good where the other team starts discussing balance instead of admitting the flag got worked.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 91 CTF matches, 4720 objective events, 7014 CTF kills, and 28397 MVP score. Per match that is 51.9 objective events, 77.1 kills, and 312.1 MVP score, which is enough maths to make voice chat go quiet for half a second. 91 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 1177 grabs, 452 pickups, 163 caps, and 64 solos. Finish rate is 10% from touches and 39% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 639 returns, 394 mid returns, 139 clutch returns, and 1016 flag kills. That is 12.9 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 121 assists, 531 covers, and 24 seals, running at 7.43 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 41% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 70% wins over 20 games, which the report department has officially filed as hot streak. Gochmer has spent the most time on CTF-1on1-Midle-v2, with 14 recorded games there and a 57% win rate.
PUG draft setup read: this player runs 71.7 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (22 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 4720 objective actions: 1177 grabs, 163 caps, 1172 returns, 1016 flag kills, and 676 support actions. The close-save return count says this player enjoys ruining highlight clips at the final second, which is rude but useful.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.