Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 23:48
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 329 | 117 | 112 | 0 | 359 | - | 1.04 | 51% | 33% | 0:05 |
| -cide- | 302 | 100 | 120 | 0 | 324 | 46.0 cm | 0.83 | 45% | 31% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 10 | 5 | 3 | 5 kills | ||
| newut | 18 | 6 | 2 | 2 | 5 kills | ||
| -cide- | 10 | 4 | 1 | 3 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 11-9 in favour of Red Team.
The opening breakthrough came at 0:54 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:40, with Gochmer finishing for Blue Team. That score set the closing shape of the match at 11-9.
-cide- stood out as the main objective influence with 16 grabs, 5 captures, 14 returns, and an MVP score of 1021. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 87 grabs, 45 pickups, 20 captures, 6 solos, 15 assists, 111 flag kills, 83 covers, 0 seals, 66 returns, 57 mid returns, 9 clutch returns, and 5 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 237 |
| 92 |
| 117 |
| 0 |
| 312 |
| 36.0 cm |
| 0.79 |
| 44% |
| 31% |
| 0:05 |
| Team Total | 868 | 309 | 349 | 0 | 995 | 41.0 cm | 0.89 | 47% | 31% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 358 | 140 | 108 | 0 | 355 | 20.3 cm | 1.30 | 56% | 39% | 0:06 |
| -uh.StarzZz`- | 321 | 142 | 99 | 0 | 361 | 13.5 cm | 1.43 | 59% | 40% | 0:06 |
| Gochmer | 187 | 67 | 102 | 0 | 273 | - | 0.66 | 40% | 25% | 0:06 |
| Team Total | 866 | 349 | 309 | 0 | 989 | 16.9 cm | 1.13 | 53% | 36% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 13 |
| 4 |
| 2 |
| 5 kills |
| _-=Pr3dazZz=- | 18 | 2 | 2 | 4 kills |
| Gochmer | 5 | 1 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 1 | 11 kills | |||
| newut | 1 | 1 | 10 kills | |||
| -cide- | 3 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Gochmer | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 16 | 5 | 3 | 3 | 18 | 0/- | 573 | 7 | 7 | 13 | 0 | 14 | 1 | 1021 |
| - | -uh.StarzZz`- | Attacker | 26 | 4 | 3 | 1 | 15 | 0/- | 487 | 10 | 21 | 3 | 2 | 5 | 2 | 816 |
| - | pho` | Attacker | 15 | 4 | 2 | 1 | 24 | 0/- | 220 | 7 | 23 | 14 | 1 | 15 | 2 | 814 |
| - |
| Attacker |
| 10 |
| 2 |
| 4 |
| 1 |
| 25 |
| 0/- |
| 263 |
| 8 |
| 19 |
| 14 |
| 1 |
| 15 |
| 1 |
| 791 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 4 | 1 | 0 | 16 | 0/- | 264 | 9 | 8 | 8 | 0 | 9 | 1 | 688 |
| - | Gochmer | Attacker | 7 | 1 | 2 | 0 | 13 | 0/- | 193 | 4 | 5 | 5 | 1 | 8 | 2 | 544 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 88 | 92 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 19 | 19 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You played a really good game here and your 1.93x rating shows it. You gave the enemy defence problems and backed it up with 5 caps and 3 solos from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.83x. Your attacking play was strong, especially because you turned 15 grabs into 4 caps and 1 solo. You fought efficiently: 140-108 with a 1.30 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.82x. You carried real threat on attack, turning 10 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.76x. Your attacking play was strong, especially because you turned 26 grabs into 4 caps and 1 solo. You fought efficiently: 142-99 with a 1.43 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Very strong flag running: you made 13 grabs count with 4 caps. I think survival was your main issue: 92-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Gochmer | Dominating | Attacker | You played well and finished above your usual level at 1.22x. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. I think survival was your main issue: 67-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |