Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jul 2026, 01:07
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 245 | 97 | 122 | 0 | 314 | 36.0 cm | 0.80 | 44% | 32% | 0:05 | |
| 207 | 90 | 134 | 0 | 269 | 58.3 cm | 0.67 | 40% | 33% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 41 | ||
| 56 | ||
| 46 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 86 | ||
| 43 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 12 | 7 | 4 | 5 kills | |||
| 18 | 1 | 1 | 1 | 5 kills | |||
| 8 | 6 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 0:55 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:46, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-9.
saxon stood out as the main objective influence with 19 grabs, 4 captures, 12 returns, and an MVP score of 1063. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 13 pickups, 12 captures, 5 solos, 4 assists, 60 flag kills, 30 covers, 0 seals, 46 returns, 40 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 165 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 452 |
| 187 |
| 256 |
| 0 |
| 583 |
| 47.1 cm |
| 0.73 |
| 42% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 347 | 165 | 87 | 0 | 366 | - | 1.90 | 65% | 45% | 0:07 | |
| 221 | 91 | 100 | 0 | 251 | - | 0.91 | 48% | 36% | 0:06 | |
| Team Total | 568 | 256 | 187 | 0 | 617 | - | 1.37 | 58% | 41% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 9 | 9 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 4 | 1 | 2 | 17 | 0/- | 522 | 4 | 12 | 10 | 0 | 12 | 2 | 1063 | |
| -🇳🇱 | Attacker | 19 | 5 | 1 | 3 | 7 | 0/- | 378 | 3 | 12 | 4 | 0 | 5 | 1 | 758 | |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 0 | 21 | 0/- | 206 | 2 | 2 | 15 | 0 | 17 | 2 | 729 | |
| -🇬🇧 | Attacker | 6 | 2 | 0 | 0 | 15 | 0/- | 94 | 4 | 4 | 11 | 0 | 12 | 1 | 506 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 30000 | 155 | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | - | - | 9 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.22x. You were dangerous with the flag: 19 grabs led to 4 caps and 2 solos. You fought efficiently: 165-87 with a 1.90 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.81x rating shows it. Your grabs and running were a real strength, with 19 grabs turning into 5 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. Excellent flag running from you: 15 grabs became 1 cap. I think survival was your main issue: 97-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. Your flag work was one of your best areas, with 6 grabs producing 2 caps. I think survival was your main issue: 90-134 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |