1 Jul 2026, 01:54
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 262 | 173 | 116 | 0 | 409 | - | 1.49 | 60% | 42% | 0:05 |
| Gochmer | 161 | 108 | 137 | 0 | 304 | - | 0.79 | 44% | 36% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | Player4 | 73 |
| saxon | Broken_Soul | 100 |
| Gochmer | Player4 | 58 |
| Gochmer | Broken_Soul | 50 |
| Killer | Victim | |
|---|---|---|
| Player4 | saxon | 79 |
| Player4 | Gochmer | 86 |
| Broken_Soul | saxon | 37 |
| Broken_Soul | Gochmer | 51 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 8 | 4 | 7 | 5 kills | ||
| Player4 | 26 | 11 | 3 | 5 | 5 kills | ||
| Gochmer | 13 | 6 | 2 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 0:10 when saxon scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:45, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 3-1.
saxon stood out as the main objective influence with 8 grabs, 3 captures, 5 returns, and an MVP score of 601. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 29 grabs, 15 pickups, 4 captures, 2 solos, 2 assists, 40 flag kills, 22 covers, 0 seals, 22 returns, 18 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 42% accuracy and 173 kills.
Banter read: saxon did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: Player4 finished with 73 lama score from 165 kills and 46 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 423 |
| 281 |
| 253 |
| 0 |
| 713 |
| - |
| 1.11 |
| 53% |
| 39% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Player4 | 252 | 165 | 131 | 0 | 400 | - | 1.26 | 56% | 41% | 0:05 |
| Broken_Soul | 156 | 88 | 150 | 0 | 322 | 58.3 cm | 0.59 | 37% | 28% | 0:04 |
| Team Total | 408 | 253 | 281 | 0 | 722 | 58.3 cm | 0.90 | 47% | 35% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 6 | 9 kills | ||||
| Player4 | 3 | 6 kills | ||||
| Gochmer | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 8 | 3 | 0 | 2 | 12 | 0/- | 300 | 4 | 4 | 5 | 0 | 5 | 0 | 601 |
| - | Player4 | Attacker | 5 | 0 | 1 | 0 | 16 | 0/- | 0 | 2 | 3 | 5 | 0 | 9 | 2 | 420 |
| - | Broken_Soul | Attacker | 7 | 1 | 0 | 0 | 7 | 0/- | 100 | 4 | 2 | 5 | 0 | 5 | 2 | 392 |
| - | Gochmer | Attacker | 9 | 0 | 1 | 0 | 5 | 0/- | 0 | 5 | 13 | 3 | 0 | 3 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Gochmer | 30000 | 155 | - | 21 | 22 | 22 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 22 | 22 | 23 | 0 | Good connection | |
| Player4 | 30000 | - | - | 86 | 87 | 87 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Player4 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 3.26x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 165-131 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| saxon | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 8 grabs. You fought efficiently: 173-116 with a 1.49 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Gochmer | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.20x. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 108-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. I think survival was your main issue: 88-150 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |