Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jul 2026, 02:06
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 261 | 178 | 118 | 0 | 374 | - | 1.51 | 60% | 48% | 0:05 |
| Gochmer | 133 | 94 | 132 | 0 | 263 | - | 0.71 | 42% | 36% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | Player4 | 75 |
| saxon | Broken_Soul | 103 |
| Gochmer | Player4 | 59 |
| Gochmer | Broken_Soul | 35 |
| Killer | Victim | |
|---|---|---|
| Player4 | saxon | 82 |
| Player4 | Gochmer | 84 |
| Broken_Soul | saxon | 36 |
| Broken_Soul | Gochmer | 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 20 | 10 | 6 | 8 | 5 kills | ||
| Player4 | 18 | 3 | 4 | 11 | 5 kills | ||
| Broken_Soul | 9 | 2 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-1 in favour of Red Team.
The opening breakthrough came at 3:32 when Gochmer scored for Red Team. Red Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 8:43, with saxon finishing for Red Team. That score set the closing shape of the match at 3-1.
saxon stood out as the main objective influence with 5 grabs, 2 captures, 8 returns, and an MVP score of 615. saxon anchored the recovery work with 8 total returns.
Objective ledger for the match: 25 grabs, 9 pickups, 4 captures, 0 solos, 4 assists, 30 flag kills, 15 covers, 0 seals, 21 returns, 21 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 178 kills.
Banter read: saxon had the kind of objective influence that makes the losing team start reviewing every route choice.
Lama watch: Player4 finished with 100 lama score from 166 kills and 33 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 394 |
| 272 |
| 250 |
| 0 |
| 637 |
| - |
| 1.09 |
| 52% |
| 43% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Player4 | 222 | 166 | 134 | 0 | 399 | - | 1.24 | 55% | 42% | 0:04 |
| Broken_Soul | 123 | 84 | 138 | 0 | 300 | 58.3 cm | 0.61 | 38% | 29% | 0:04 |
| Team Total | 345 | 250 | 272 | 0 | 699 | 58.3 cm | 0.92 | 48% | 36% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 8 kills | ||||
| Player4 | 7 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| Gochmer | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 5 | 2 | 1 | 0 | 10 | 0/- | 263 | 4 | 7 | 8 | 0 | 8 | 0 | 615 |
| - | Player4 | Defender | 1 | 0 | 1 | 0 | 0 | 10/2 | 0 | 1 | 6 | 5 | 0 | 5 | 0 | 316 |
| - | Broken_Soul | Attacker | 12 | 1 | 0 | 0 | 6 | 0/- | 100 | 1 | 0 | 4 | 0 | 4 | 0 | 276 |
| - |
| Attacker |
| 7 |
| 1 |
| 2 |
| 0 |
| 4 |
| 0/- |
| 37 |
| 3 |
| 2 |
| 4 |
| 0 |
| 4 |
| 0 |
| 270 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | 600 | 500Hz | 9 | 10 | 11 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 21 | 21 | 22 | 0 | Good connection | |
| Player4 | 30000 | - | - | 86 | 86 | 87 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 23 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Player4 | Godlike | Defender | You had a huge game and played well above your usual level at 2.79x. You helped keep the score under control with 5 mid returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| saxon | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.90x. Your grabs and running were a real strength, with 5 grabs turning into 2 caps. You fought efficiently: 178-118 with a 1.51 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Gochmer | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.16x. You carried real threat on attack, turning 7 grabs into 1 cap. I think survival was your main issue: 94-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 12 grabs led to 1 cap. I think survival was your main issue: 84-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |