2 Jul 2026, 15:26
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 558 | 130 | 103 | 0 | 363 | 13.5 cm | 1.26 | 56% | 36% | 0:06 | |
| 455 | 101 | 104 | 1 | 284 | - | 0.97 | 49% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 6 | 5 | 1 | 5 kills | |||
| 13 | 3 | 1 | 1 | 5 kills | |||
| 13 | 1 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 11-10 in favour of Red Team.
The opening breakthrough came at 0:06 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:13, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-10.
-uh.StarzZz`- stood out as the main objective influence with 44 grabs, 9 captures, 22 returns, and an MVP score of 2024. _-=Pr3dazZz=- made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 122 grabs, 54 pickups, 21 captures, 7 solos, 8 assists, 155 flag kills, 37 covers, 0 seals, 101 returns, 46 mid returns, 55 clutch returns, and 0 cherry picks.
Gochmer supplied the sharpest shooting numbers, finishing with 36% accuracy and 101 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 14 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 1013 |
| 231 |
| 207 |
| 1 |
| 647 |
| 13.5 cm |
| 1.12 |
| 53% |
| 36% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 521 | 118 | 119 | 0 | 326 | 36.0 cm | 0.99 | 50% | 36% | 0:05 | |
| 427 | 89 | 112 | 0 | 278 | 58.3 cm | 0.79 | 44% | 32% | 0:06 | |
| Team Total | 948 | 207 | 231 | 0 | 604 | 47.1 cm | 0.90 | 47% | 34% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 8 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 44 | 9 | 1 | 4 | 39 | 0/- | 889 | 13 | 8 | 10 | 0 | 22 | 13 | 2024 | |
| -🇬🇧 | Attacker | 31 | 7 | 1 | 2 | 41 | 0/- | 648 | 17 | 11 | 12 | 0 | 28 | 14 | 1978 | |
| -🇬🇧 | Attacker | 27 | 3 | 4 | 0 | 32 | 0/- | 352 | 17 | 6 | 13 | 0 | 25 | 14 | 1452 | |
| -🇳🇱 | Attacker | 20 | 2 | 2 | 1 | 43 | 0/- | 211 | 7 | 12 | 11 | 0 | 26 | 14 | 1245 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 22 | 22 | 26 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 30000 | - | - | 23 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.32x. You looked dangerous whenever you got the flag, and 44 grabs led to 9 caps and 4 solos. You fought efficiently: 130-103 with a 1.26 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.24x. Very strong flag running: you made 31 grabs count with 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.91x. Very strong flag running: you made 20 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.82x. Your attacking play was strong, especially because you turned 27 grabs into 3 caps. I think survival was your main issue: 89-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
