Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Jul 2026, 00:13
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 214 | 122 | 90 | 0 | 311 | 13.5 cm | 1.36 | 58% | 40% | 0:07 |
| Broken_Soul | 134 | 66 | 92 | 0 | 206 | 58.3 cm | 0.72 | 42% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 8 | 2 | 1 | 5 kills | ||
| pho` | 21 | 2 | 3 | 4 kills | |||
| Gochmer | 8 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-7 in favour of Blue Team.
The opening breakthrough came at 0:52 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:28, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-7.
Gochmer stood out as the main objective influence with 10 grabs, 1 capture, 4 returns, and an MVP score of 576. Gochmer made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 42 grabs, 16 pickups, 9 captures, 4 solos, 6 assists, 48 flag kills, 38 covers, 0 seals, 31 returns, 25 mid returns, 6 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 122 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 115 |
| 97 |
| 90 |
| 0 |
| 309 |
| 36.0 cm |
| 1.08 |
| 52% |
| 33% |
| 0:07 |
| Team Total | 463 | 285 | 272 | 0 | 826 | 35.9 cm | 1.05 | 51% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 226 | 107 | 94 | 0 | 275 | 20.3 cm | 1.14 | 53% | 40% | 0:07 |
| newutFB | 179 | 104 | 98 | 0 | 287 | - | 1.06 | 51% | 36% | 0:06 |
| Gochmer | 154 | 61 | 93 | 0 | 195 | - | 0.66 | 40% | 35% | 0:07 |
| Team Total | 559 | 272 | 285 | 0 | 757 | 20.3 cm | 0.95 | 49% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 2 |
| 4 kills |
| Broken_Soul | 10 | 4 | 3 kills |
| _-=Pr3dazZz=- | 12 | 4 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 8 kills | ||||
| pho` | 7 | 6 kills | ||||
| Gochmer | 1 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Gochmer | Attacker | 10 | 1 | 3 | 0 | 4 | 0/- | 315 | 3 | 9 | 2 | 0 | 4 | 3 | 576 |
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 12/3 | 141 | 5 | 12 | 8 | 0 | 10 | 1 | 535 |
| - | newut | Attacker | 11 | 4 | 2 | 2 | 4 | 0/- | 243 | 6 | 5 | 3 | 0 | 4 | 1 | 520 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 16/4 | 0 | 0 | 8 | 7 | 0 | 7 | 0 | 355 |
| - | Broken_Soul | Attacker | 11 | 2 | 0 | 2 | 7 | 0/- | 200 | 0 | 3 | 2 | 2 | 3 | 1 | 324 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 0 | 0 | 0 | 5 | 0/- | 0 | 2 | 1 | 3 | 0 | 3 | 0 | 181 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 87 | 90 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Gochmer | Godlike | Attacker | You put together a top-level game here and finished at 1.63x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. I think survival was your main issue: 61-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You played a really good game here and your 1.53x rating shows it. You looked dangerous whenever you got the flag, and 11 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.46x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.24x. Your defensive timing was good: 7 mid returns cut off runs at important moments. You fought efficiently: 122-90 with a 1.36 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 11 grabs led to 2 caps and 2 solos. I think survival was your main issue: 66-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.76x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |