13 Oct 2026, 20:57
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 225 | 109 | 54 | 0 | 346 | - | 2.02 | 67% | 33% | 0:12 |
| -cide- | 197 | 107 | 84 | 0 | 290 | 46.0 cm | 1.27 | 56% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 8 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 17 | 1 | 3 kills | ||||
| -cide- | 19 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:25 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:57, with -cide- finishing for Red Team. That score set the closing shape of the match at 7-3.
newut stood out as the main objective influence with 1 grab, 1 capture, 11 returns, and an MVP score of 563. O2 made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 28 pickups, 10 captures, 2 solos, 9 assists, 61 flag kills, 28 covers, 0 seals, 32 returns, 31 mid returns, 1 clutch returns, and 1 cherry picks.
Gochmer supplied the sharpest shooting numbers, finishing with 38% accuracy and 81 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ROSE logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 50 |
| 73 |
| 0 |
| 246 |
| - |
| 0.68 |
| 41% |
| 20% |
| 0:09 |
| Team Total | 561 | 266 | 211 | 0 | 882 | 46.0 cm | 1.26 | 56% | 31% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 204 | 95 | 74 | 0 | 341 | 36.0 cm | 1.28 | 56% | 31% | 0:08 |
| Gochmer | 134 | 81 | 90 | 1 | 219 | - | 0.90 | 47% | 38% | 0:07 |
| ROSE | 93 | 35 | 102 | 0 | 228 | - | 0.34 | 26% | 16% | 0:06 |
| Team Total | 431 | 211 | 266 | 1 | 788 | 36.0 cm | 0.79 | 44% | 29% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 1 |
| 5 kills |
| O2 | 4 | 1 | 3 kills |
| ROSE | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 10 | 1 | 12 kills | |||
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Gochmer | 1 | 5 kills | ||||
| O2 | 3 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 1 | 1 | 1 | 0 | 0 | 15/4 | 156 | 3 | 8 | 11 | 0 | 11 | 0 | 563 |
| - | -cide- | Attacker | 11 | 5 | 1 | 0 | 6 | 0/- | 279 | 12 | 6 | 3 | 0 | 3 | 0 | 508 |
| - | O2 | Attacker | 8 | 1 | 4 | 1 | 7 | 0/- | 265 | 5 | 4 | 5 | 0 | 6 | 1 | 505 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 20/5 | 2 | 2 | 7 | 6 | 0 | 6 | 0 | 333 |
| - | ROSE | Attacker | 9 | 1 | 2 | 1 | 4 | 0/- | 198 | 4 | 1 | 3 | 1 | 3 | 0 | 293 |
| - | Gochmer | Attacker | 14 | 1 | 0 | 0 | 9 | 0/- | 100 | 2 | 2 | 3 | 0 | 3 | 0 | 283 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 88 | 92 | 95 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 122 | 130 | 175 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 285 | 286 | 288 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 20 | 22 | 34 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.12x. Your attacking runs had purpose, with 11 grabs leading to 5 caps. You fought efficiently: 107-84 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.33x. You helped keep the score under control with 11 mid returns. You fought efficiently: 109-54 with a 2.02 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 6 mid returns. You fought efficiently: 95-74 with a 1.28 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| O2 | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 8 grabs producing 1 cap and 1 solo. I think survival was your main issue: 50-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Gochmer | Struggling | Attacker | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 14 grabs into 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | You had a rough game at 0.60x, so I think your goal should be to simplify and rebuild from safer plays. Your grabs and running were a real strength, with 9 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 35-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |