13 Oct 2026, 21:29
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 94 | 38 | 30 | 1 | 112 | 46.0 cm | 1.27 | 55% | 34% | 0:12 |
| _-=Pr3dazZz=- | 51 | 24 | 30 | 0 | 112 | 36.0 cm | 0.80 | 44% | 27% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ROSE | 4 | 1 | 3 kills | ||||
| newut | 7 | 1 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 2 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:13 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 3:54, with -cide- finishing for Red Team. That score set the closing shape of the match at 1-5.
ROSE stood out as the main objective influence with 6 grabs, 2 captures, 1 return, and an MVP score of 347. Gochmer made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 25 grabs, 9 pickups, 6 captures, 2 solos, 5 assists, 28 flag kills, 23 covers, 0 seals, 19 returns, 18 mid returns, 1 clutch returns, and 0 cherry picks.
ROSE supplied the sharpest shooting numbers, finishing with 35% accuracy and 32 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Gochmer produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 39 |
| 23 |
| 28 |
| 0 |
| 95 |
| - |
| 0.82 |
| 45% |
| 25% |
| 0:11 |
| Team Total | 184 | 85 | 88 | 1 | 319 | 41.0 cm | 0.97 | 49% | 29% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 101 | 37 | 31 | 0 | 115 | - | 1.19 | 54% | 32% | 0:11 |
| ROSE | 98 | 32 | 25 | 0 | 92 | - | 1.28 | 56% | 35% | 0:15 |
| Gochmer | 82 | 19 | 29 | 0 | 90 | - | 0.66 | 40% | 22% | 0:12 |
| Team Total | 281 | 88 | 85 | 0 | 297 | - | 1.04 | 51% | 30% | 0:40 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 3 kills |
| Gochmer | 1 | 1 | 3 kills |
| -cide- | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ROSE | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Vu3k | 4 kills | |||||
| Gochmer | 3 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ROSE | Attacker | 6 | 2 | 3 | 1 | 2 | 0/- | 249 | 3 | 4 | 1 | 0 | 1 | 0 | 347 |
| - | newut | Attacker | 4 | 1 | 0 | 1 | 9 | 0/- | 125 | 1 | 2 | 5 | 0 | 5 | 0 | 305 |
| - | Gochmer | Defender | 0 | 1 | 0 | 0 | 0 | 6/5 | 27 | 1 | 4 | 7 | 0 | 7 | 1 | 271 |
| - | -cide- | Attacker | 7 | 2 | 2 | 0 | 5 | 0/- | 176 | 3 | 7 | 2 | 0 | 3 | 0 | 264 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 4/- | 23 | 0 | 3 | 2 | 0 | 2 | 0 | 118 |
| - | Vu3k | Attacker | 7 | 0 | 0 | 0 | 2 | 0/- | 0 | 1 | 3 | 1 | 0 | 1 | 0 | 86 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Vu3k | 25000 | 0 | 0Hz | 50 | 52 | 53 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 272 | 274 | 276 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 32 | 33 | 33 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ROSE | Godlike | Attacker | Great game, this was a really strong performance from you at 1.60x. You carried real threat on attack, turning 6 grabs into 2 caps and 1 solo. 56% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Gochmer | Dominating | Defender | You had a positive match and your 1.13x rating backs that up. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns and 1 clutch return. 40% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.10x. Excellent flag running from you: 7 grabs became 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 4 grabs led to 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Vu3k | Feeding | Attacker | This was a hard outing for you at 0.55x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Feeding | Defender | You had a rough game at 0.48x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |