1 Jul 2026, 01:18
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 95 | 137 | 0 | 319 | 36.0 cm | 0.69 | 41% | 30% | 0:04 | |
| 231 | 87 | 140 | 0 | 286 | 58.3 cm | 0.62 | 38% | 30% | 0:04 | |
| Team Total | 467 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 45 | ||
| 50 | ||
| 43 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 93 | ||
| 99 | ||
| 44 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 16 | 7 | 8 | 5 kills | |||
| 11 | 7 | 1 | 4 kills | ||||
| 17 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 2:24 when saxon scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:28, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 3-5.
saxon stood out as the main objective influence with 17 grabs, 3 captures, 9 returns, and an MVP score of 780. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 13 pickups, 8 captures, 2 solos, 3 assists, 57 flag kills, 25 covers, 0 seals, 44 returns, 41 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 192 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 277 |
| 0 |
| 605 |
| 47.1 cm |
| 0.66 |
| 40% |
| 30% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 192 | 88 | 0 | 399 | - | 2.18 | 69% | 49% | 0:07 | |
| 151 | 85 | 94 | 0 | 302 | - | 0.90 | 47% | 28% | 0:06 | |
| Team Total | 470 | 277 | 182 | 0 | 701 | - | 1.52 | 60% | 40% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 1 | 10 kills | ||||
| 1 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 3 | 1 | 0 | 12 | 0/- | 318 | 5 | 9 | 8 | 0 | 9 | 1 | 780 | |
| -🇬🇧 | Attacker | 9 | 3 | 0 | 2 | 19 | 0/- | 168 | 4 | 3 | 15 | 0 | 16 | 0 | 637 | |
| -🇬🇧 | Attacker | 8 | 0 | 1 | 0 | 20 | 0/- | 132 | 0 | 8 | 14 | 0 | 14 | 1 | 630 | |
| -🇳🇱 | Attacker | 18 | 2 | 1 | 0 | 6 | 0/- | 182 | 4 | 5 | 4 | 0 | 5 | 1 | 435 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 9 | 9 | 9 | 0 | Good connection | ||
| 30000 | 155 | - | 19 | 20 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.04x. Your flag work was one of your best areas, with 17 grabs producing 3 caps. You fought efficiently: 192-88 with a 2.18 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.58x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 9 grabs. I think survival was your main issue: 87-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.42x. You were active on attack with 8 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 95-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.26x. You carried real threat on attack, turning 18 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
