27 Jun 2026, 14:57
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 616 | 160 | 108 | 0 | 461 | 13.5 cm | 1.48 | 60% | 35% | 0:06 | |
| 313 | 77 | 117 | 0 | 316 | 82.4 cm | 0.66 | 40% | 25% | 0:05 | |
| Team Total | 929 | 237 | 225 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 86 | ||
| 74 | ||
| 39 | ||
| 38 |
| Killer | Victim | |
|---|---|---|
| 73 | ||
| 64 | ||
| 35 | ||
| 53 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 7 | 1 | 3 | 5 kills | |||
| 25 | 10 | 5 | 3 | 5 kills | |||
| 12 | 4 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:49 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:21, with pho` finishing for Blue Team. That score set the closing shape of the match at 8-10.
-uh.StarzZz`- stood out as the main objective influence with 43 grabs, 7 captures, 26 returns, and an MVP score of 1656. -uh.StarzZz`- made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 107 grabs, 59 pickups, 18 captures, 6 solos, 6 assists, 147 flag kills, 59 covers, 0 seals, 87 returns, 50 mid returns, 37 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 137 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 13 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 777 |
| 48.0 cm |
| 1.05 |
| 51% |
| 31% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 538 | 137 | 125 | 0 | 338 | 20.3 cm | 1.10 | 52% | 41% | 0:05 | |
| 360 | 88 | 112 | 0 | 267 | - | 0.79 | 44% | 33% | 0:12 | |
| Team Total | 898 | 225 | 237 | 0 | 605 | 20.3 cm | 0.95 | 49% | 38% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 7 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 43 | 7 | 0 | 2 | 52 | 0/- | 577 | 15 | 19 | 11 | 0 | 26 | 13 | 1656 | |
| -🇬🇧 | Attacker | 26 | 4 | 1 | 1 | 47 | 0/- | 365 | 17 | 17 | 18 | 0 | 29 | 9 | 1606 | |
| -🇳🇱 | Attacker | 29 | 6 | 2 | 2 | 24 | 0/- | 635 | 14 | 15 | 11 | 0 | 14 | 5 | 1470 | |
| -🇵🇹 |
| Attacker |
| 9 |
| 1 |
| 3 |
| 1 |
| 24 |
| 0/- |
| 223 |
| 13 |
| 8 |
| 10 |
| 0 |
| 18 |
| 10 |
| 972 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 30000 | - | - | 49 | 49 | 49 | 0 | Good connection | ||
| 30000 | 155 | - | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 18 | 20 | 22 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.44x. Very strong flag running: you made 43 grabs count with 7 caps and 2 solos. You fought efficiently: 160-108 with a 1.48 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.12x. Excellent flag running from you: 26 grabs became 4 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.98x rating shows it. You ran the flag well and gave your team end product: 6 caps and 2 solos from 29 grabs. I think survival was your main issue: 88-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.53x. Your grabs and running were a real strength, with 9 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 77-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
