Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 34.2 cm with 87 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 99 | 58% | 168 | 363 | 168 | Swingy |
-GoDeYe.PrT-: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 10828 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 99 CTF matches, 6543 objective events, 10828 CTF kills, and 41664 MVP score. Per match that is 66.1 objective events, 109.4 kills, and 420.8 MVP score, which is enough maths to make voice chat go quiet for half a second. 99 CTF matches is enough history for the stats page to stop whispering and start pointing.
Flag crime report: 928 grabs, 507 pickups, 184 caps, and 68 solos. Finish rate is 13% from touches and 37% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 1167 returns, 741 mid returns, 142 clutch returns, and 1801 flag kills. That is 20.7 returns per CTF match, with 7% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 114 assists, 830 covers, and 61 seals, running at 10.2 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 20 loaded games are running at 45% wins, so the current mood is mixed form with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 23 games, 52% wins, and probably at least one argument about spawns.
PUG draft setup read: this player runs 34.2 cm with 87 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (10 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 6543 objective actions: 928 grabs, 184 caps, 2050 returns, 1801 flag kills, and 1005 support actions. The clutch return count suggests a player who hears dramatic music and immediately cancels the scene.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.