Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Oct 2026, 17:56
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 199 | 89 | 88 | 0 | 317 | - | 1.01 | 50% | 28% | 0:07 |
| -GoDeYe.PrT- | 172 | 98 | 87 | 0 | 292 | - | 1.13 | 53% | 36% | 0:07 |
| Zo-^ |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 2 | 1 | 2 | 5 kills | ||
| Zo-^ | 11 | 3 | 1 | 1 | 5 kills | ||
| -GoDeYe.PrT- | 16 | 3 | 3 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 0:31 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 8:44, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 1-3.
pho` stood out as the main objective influence with 9 grabs, 2 captures, 9 returns, and an MVP score of 460. Cassie` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 38 grabs, 31 pickups, 4 captures, 1 solos, 4 assists, 65 flag kills, 21 covers, 0 seals, 32 returns, 27 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 97 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -GoDeYe.PrT- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 88 |
| 93 |
| 0 |
| 271 |
| - |
| 0.95 |
| 49% |
| 32% |
| 0:07 |
| Team Total | 498 | 275 | 268 | 0 | 880 | - | 1.03 | 51% | 32% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 184 | 97 | 105 | 0 | 245 | 20.3 cm | 0.92 | 48% | 40% | 0:06 |
| -uh.StarzZz`- | 154 | 98 | 77 | 0 | 328 | 13.5 cm | 1.27 | 56% | 31% | 0:08 |
| GrandDad | 141 | 73 | 93 | 0 | 283 | - | 0.78 | 44% | 28% | 0:07 |
| Team Total | 479 | 268 | 275 | 0 | 856 | 16.9 cm | 0.97 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 2 |
| 4 kills |
| Cassie` | 12 | 1 | 2 | 4 kills |
| GrandDad | 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 8 kills | ||||
| Zo-^ | 3 | 7 kills | ||||
| -GoDeYe.PrT- | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| Cassie` | 1 | 5 kills | ||||
| GrandDad | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 9 | 2 | 1 | 1 | 10 | 0/- | 227 | 12 | 1 | 8 | 0 | 9 | 1 | 460 |
| - | Cassie` | Defender | 0 | 1 | 0 | 0 | 0 | 18/12 | 1 | 3 | 2 | 9 | 0 | 10 | 2 | 391 |
| - | GrandDad | Attacker | 10 | 0 | 1 | 0 | 11 | 0/- | 47 | 3 | 6 | 4 | 0 | 5 | 1 | 302 |
| - | -GoDeYe.PrT- | Attacker | 10 | 0 | 1 | 0 | 12 | 0/- | 99 | 2 | 3 | 1 | 1 | 2 | 1 | 286 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 6/- | 26 | 7 | 6 | 3 | 0 | 3 | 0 | 275 |
| - | Zo-^ | Attacker | 9 | 0 | 0 | 0 | 8 | 0/- | 0 | 4 | 3 | 2 | 0 | 3 | 0 | 188 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 25000 | 480 | 480Hz | 11 | 13 | 15 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 36 | 38 | 41 | 0 | Sawtooth variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 42 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 17 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| GrandDad | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.46x. You looked dangerous whenever you got the flag, and 9 grabs led to 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. You fought efficiently: 98-77 with a 1.27 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Cassie` | Dominating | Defender | You gave your team a strong contribution and finished at 1.19x. You helped keep the score under control with 9 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -GoDeYe.PrT- | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| GrandDad | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 73-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Feeding | Attacker | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |