Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 22:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 191 | 115 | 94 | 0 | 276 | 20.3 cm | 1.22 | 55% | 42% | 0:06 |
| PeRcH72 | 176 | 90 | 79 | 0 | 291 | 20.3 cm | 1.14 | 53% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 13 | 4 | 2 | 1 | 5 kills | ||
| PeRcH72 | 11 | 1 | 1 | 5 kills | |||
| pho` | 19 | 5 | 1 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 5:33 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:36, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-4.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 1 capture, 17 returns, and an MVP score of 570. -GoDeYe.PrT- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 58 grabs, 17 pickups, 6 captures, 2 solos, 3 assists, 69 flag kills, 21 covers, 0 seals, 52 returns, 48 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -Frag- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 83 |
| 79 |
| 0 |
| 251 |
| - |
| 1.05 |
| 51% |
| 33% |
| 0:08 |
| Team Total | 487 | 288 | 252 | 0 | 818 | 20.3 cm | 1.14 | 53% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 229 | 103 | 79 | 0 | 295 | - | 1.30 | 57% | 35% | 0:08 |
| -uh.Pr3DazZz | 170 | 77 | 101 | 0 | 245 | - | 0.76 | 43% | 31% | 0:06 |
| Broken_Soul | 164 | 72 | 108 | 0 | 218 | 58.3 cm | 0.67 | 40% | 33% | 0:06 |
| Team Total | 563 | 252 | 288 | 0 | 758 | 58.3 cm | 0.88 | 47% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 kills |
| Broken_Soul | 8 | 3 | 1 | 4 kills |
| -uh.Pr3DazZz | 6 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 6 | 8 kills | ||||
| PeRcH72 | 5 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -Frag- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 1 | 0 | 0 | 0 | 22/12 | 23 | 2 | 0 | 16 | 0 | 17 | 1 | 570 |
| - | Broken_Soul | Attacker | 10 | 3 | 1 | 1 | 7 | 0/- | 332 | 5 | 2 | 5 | 0 | 5 | 0 | 527 |
| - | pho` | Attacker | 23 | 2 | 0 | 1 | 9 | 0/- | 167 | 3 | 4 | 3 | 0 | 5 | 1 | 424 |
| - | -uh.Pr3DazZz | Attacker | 13 | 0 | 2 | 0 | 13 | 0/- | 45 | 1 | 7 | 10 | 0 | 11 | 1 | 401 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 13/- | 0 | 1 | 1 | 11 | 0 | 11 | 1 | 370 |
| - | -Frag- | Attacker | 11 | 0 | 0 | 0 | 5 | 0/- | 33 | 5 | 7 | 3 | 1 | 3 | 0 | 208 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 36 | 36 | 36 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 17 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | You played a really good game here and your 1.51x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. You fought efficiently: 103-79 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. Your attacking play was strong, especially because you turned 10 grabs into 3 caps and 1 solo. I think survival was your main issue: 72-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.31x. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 77-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.31x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.28x. Your attacking play was strong, especially because you turned 23 grabs into 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -Frag- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |