Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 22:48
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 353 | 128 | 116 | 0 | 292 | 20.3 cm | 1.10 | 52% | 44% | 0:05 |
| -GoDeYe.PrT- | 337 | 114 | 101 | 0 | 409 | - | 1.13 | 53% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| aMpEnergy | 20 | 3 | 1 | 3 | 5 kills | ||
| Broken_Soul | 13 | 3 | 1 | 5 kills | |||
| -GoDeYe.PrT- | 27 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-5 in favour of Red Team.
The opening breakthrough came at 0:58 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 10 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:18, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 10-5.
-GoDeYe.PrT- stood out as the main objective influence with 17 grabs, 3 captures, 14 returns, and an MVP score of 1032. -GoDeYe.PrT- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 61 pickups, 15 captures, 4 solos, 12 assists, 120 flag kills, 82 covers, 0 seals, 59 returns, 41 mid returns, 18 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 278 |
| 93 |
| 124 |
| 0 |
| 363 |
| 58.3 cm |
| 0.75 |
| 43% |
| 30% |
| 0:05 |
| Team Total | 968 | 335 | 341 | 0 | 1064 | 39.3 cm | 0.98 | 50% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 315 | 123 | 120 | 0 | 401 | 36.0 cm | 1.02 | 51% | 38% | 0:05 |
| -uh.StarzZz`- | 260 | 117 | 119 | 0 | 405 | 13.5 cm | 0.98 | 50% | 36% | 0:05 |
| aMpEnergy | 220 | 101 | 96 | 0 | 365 | - | 1.05 | 51% | 31% | 0:06 |
| Team Total | 795 | 341 | 335 | 0 | 1171 | 24.7 cm | 1.02 | 50% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 6 |
| 3 |
| 3 |
| 5 kills |
| _-=Pr3dazZz=- | 24 | 5 | 2 | 2 | 5 kills |
| -uh.StarzZz`- | 13 | 6 | 4 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| aMpEnergy | 2 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| -GoDeYe.PrT- | 3 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Attacker | 17 | 3 | 3 | 1 | 23 | 0/- | 483 | 13 | 10 | 12 | 0 | 14 | 4 | 1032 |
| - | pho` | Attacker | 13 | 4 | 2 | 1 | 27 | 0/- | 325 | 8 | 17 | 6 | 1 | 10 | 3 | 864 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 3 | 2 | 1 | 25 | 0/- | 202 | 17 | 14 | 8 | 0 | 11 | 3 | 705 |
| - |
| Attacker |
| 8 |
| 3 |
| 1 |
| 1 |
| 18 |
| 0/- |
| 191 |
| 4 |
| 17 |
| 5 |
| 0 |
| 8 |
| 2 |
| 662 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 1 | 0 | 11 | 0/- | 200 | 11 | 16 | 5 | 1 | 7 | 4 | 636 |
| - | aMpEnergy | Attacker | 13 | 0 | 3 | 0 | 16 | 0/- | 98 | 8 | 8 | 5 | 0 | 9 | 2 | 499 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 38 | 39 | 39 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 27 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| aMpEnergy | 20000 | - | - | 103 | 104 | 106 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Attacker | You put together a top-level game here and finished at 1.89x. Very strong flag running: you made 17 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.76x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 13 grabs. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.67x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. Your attacking runs had purpose, with 8 grabs leading to 3 caps and 1 solo. I think survival was your main issue: 93-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.40x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. You gave the enemy defence problems and backed it up with 2 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |