Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jun 2026, 17:49
Bloxeh
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 257 | 79 | 43 | 0 | 146 | - | 1.84 | 65% | 58% | 0:15 |
| -cide- | 196 | 50 | 41 | 0 | 160 | 46.0 cm | 1.22 | 55% | 31% | 0:16 |
| Broken_Soul | 142 | 48 | 58 | 0 | 149 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 13 | 2 | 1 | 4 kills | |||
| -cide- | 4 | 1 | 3 kills | ||||
| -GoDeYe.PrT- | 7 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-Bloxeh between Red and Blue Team, ending 12-1 in favour of Red Team.
The opening breakthrough came at 0:23 when -cide- scored for Red Team. Red Team created more scoring chances, converting 12 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:21, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 12-1.
saxon stood out as the main objective influence with 15 grabs, 7 captures, 7 returns, and an MVP score of 1050. Zo-^ made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 59 grabs, 16 pickups, 13 captures, 12 solos, 1 assists, 61 flag kills, 31 covers, 0 seals, 45 returns, 34 mid returns, 11 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 58% accuracy and 79 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: saxon logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 58.3 cm |
| 0.83 |
| 45% |
| 35% |
| 0:11 |
| Team Total | 595 | 177 | 142 | 0 | 455 | 52.1 cm | 1.25 | 55% | 41% | 0:42 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 190 | 62 | 55 | 0 | 169 | - | 1.13 | 53% | 38% | 0:11 |
| Zo-^FB | 93 | 37 | 59 | 0 | 134 | - | 0.63 | 39% | 28% | 0:11 |
| _-=Pr3dazZz=- | 90 | 43 | 63 | 0 | 132 | 36.0 cm | 0.68 | 41% | 35% | 0:10 |
| Team Total | 373 | 142 | 177 | 0 | 435 | 36.0 cm | 0.80 | 45% | 34% | 0:33 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 kills |
| _-=Pr3dazZz=- | 5 | 1 | 3 kills |
| Zo-^ | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 1 | 11 kills | |||
| -cide- | 1 | 6 kills | ||||
| -GoDeYe.PrT- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills | |||||
| Zo-^ | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 15 | 7 | 0 | 7 | 9 | 0/- | 767 | 6 | 9 | 5 | 1 | 7 | 2 | 1050 |
| - | -cide- | Attacker | 16 | 4 | 1 | 4 | 10 | 0/- | 406 | 3 | 6 | 8 | 0 | 9 | 1 | 749 |
| - | Broken_Soul | Defender | 2 | 1 | 0 | 0 | 0 | 11/3 | 27 | 1 | 8 | 6 | 0 | 8 | 2 | 448 |
| - | -GoDeYe.PrT- | Attacker | 5 | 0 | 0 | 0 | 22 | 0/- | 0 | 2 | 3 | 10 | 0 | 13 | 2 | 398 |
| - | Zo-^ | Attacker | 13 | 0 | 0 | 0 | 5 | 0/- | 0 | 0 | 0 | 1 | 0 | 4 | 4 | 263 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 1 | 4 | 0/- | 100 | 4 | 5 | 4 | 0 | 4 | 0 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 18 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 38 | 41 | 43 | 0 | Bumpy connection | |
| -GoDeYe.PrT- | 30000 | - | - | 39 | 40 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.51x. Your flag work was one of your best areas, with 15 grabs producing 7 caps and 7 solos. You fought efficiently: 79-43 with a 1.84 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.80x. You carried real threat on attack, turning 16 grabs into 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -GoDeYe.PrT- | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Dominating | Defender | You gave your team a strong contribution and finished at 1.14x. Your defensive timing was good: 6 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Zo-^ | Struggling | Attacker | You had a quieter game than normal at 0.75x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 37-59 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. Excellent flag running from you: 8 grabs became 1 cap and 1 solo. I think survival was your main issue: 43-63 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |