Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 22:16
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 260 | 117 | 112 | 0 | 348 | 13.5 cm | 1.04 | 51% | 39% | 0:05 | |
| 250 | 116 | 95 | 0 | 356 | - | 1.22 | 55% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 8 | 1 | 2 | 5 kills | |||
| 19 | 6 | 2 | 1 | 5 kills | |||
| 19 | 3 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:42 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 6-5.
-GoDeYe.PrT- stood out as the main objective influence with 12 grabs, 2 captures, 16 returns, and an MVP score of 563. -GoDeYe.PrT- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 74 grabs, 39 pickups, 11 captures, 2 solos, 7 assists, 102 flag kills, 70 covers, 5 seals, 62 returns, 0 mid returns, 7 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 117 kills.
Banter read: -GoDeYe.PrT- had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: -GoDeYe.PrT- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 200 |
| 99 |
| 111 |
| 0 |
| 324 |
| 20.3 cm |
| 0.89 |
| 47% |
| 31% |
| 0:05 |
| Team Total | 710 | 332 | 318 | 0 | 1028 | 16.9 cm | 1.04 | 51% | 35% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 258 | 117 | 112 | 0 | 323 | - | 1.04 | 51% | 36% | 0:05 | |
| 251 | 109 | 100 | 0 | 359 | 36.0 cm | 1.09 | 52% | 34% | 0:06 | |
| 242 | 92 | 120 | 0 | 310 | 58.3 cm | 0.77 | 43% | 31% | 0:05 | |
| Team Total | 751 | 318 | 332 | 0 | 992 | 47.1 cm | 0.96 | 49% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 5 |
| 1 |
| 5 kills |
| 21 | 6 | 5 | 4 kills |
| 12 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 1 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇵🇹 | Attacker | 12 | 2 | 2 | 1 | 18 | 0/- | 303 | 6 | 7 | 0 | 1 | 16 | 2 | 563 | |
| -🇬🇧 | Attacker | 11 | 2 | 1 | 0 | 15 | 0/- | 279 | 8 | 16 | 0 | 0 | 6 | 1 | 551 | |
| -🇺🇸 | Attacker | 13 | 2 | 1 | 0 | 18 | 0/- | 223 | 3 | 4 | 0 | 0 | 11 | 1 | 502 | |
| -🇬🇧 | Attacker | 10 | 1 | 1 | 1 | 17 | 0/- | 154 | 5 | 19 | 0 | 0 | 5 | 1 | 447 | |
| -🇬🇧 | Attacker | 12 | 2 | 1 | 0 | 19 | 0/- | 44 | 8 | 16 | 0 | 0 | 13 | 1 | 361 | |
| -🇳🇱 | Attacker | 16 | 2 | 1 | 0 | 15 | 0/- | 98 | 9 | 8 | 0 | 0 | 11 | 1 | 351 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 18 | 18 | 19 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 20000 | - | - | 99 | 101 | 103 | 0 | Good connection | ||
| 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 20000 | - | - | 39 | 40 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. You carried real threat on attack, turning 13 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.51x. Your attacking runs had purpose, with 12 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.44x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. You looked dangerous whenever you got the flag, and 10 grabs led to 1 cap and 1 solo. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.39x. Very strong flag running: you made 12 grabs count with 2 caps. I think survival was your main issue: 92-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. You were dangerous with the flag: 16 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |