Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 21:55
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 233 | 96 | 92 | 0 | 323 | 20.3 cm | 1.04 | 51% | 30% | 0:07 |
| pho`FB | 178 | 109 | 108 | 0 | 285 | 20.3 cm | 1.01 | 50% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 19 | 9 | 1 | 1 | 5 kills | ||
| -uh.Pr3DazZz | 19 | 2 | 2 | 4 kills | |||
| PeRcH72 | 15 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:21 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:21, with -Frag- finishing for Red Team. That score set the closing shape of the match at 3-4.
PeRcH72 stood out as the main objective influence with 1 grab, 0 captures, 15 returns, and an MVP score of 578. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 25 pickups, 7 captures, 1 solos, 6 assists, 86 flag kills, 21 covers, 0 seals, 61 returns, 53 mid returns, 8 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 43% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -Frag- |
| 166 |
| 80 |
| 103 |
| 0 |
| 233 |
| - |
| 0.78 |
| 44% |
| 34% |
| 0:06 |
| Team Total | 577 | 285 | 303 | 0 | 841 | 20.3 cm | 0.94 | 48% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 262 | 124 | 78 | 0 | 289 | - | 1.59 | 61% | 43% | 0:09 |
| -uh.Pr3DazZz | 195 | 101 | 101 | 0 | 284 | - | 1.00 | 50% | 36% | 0:07 |
| Broken_Soul | 170 | 78 | 106 | 0 | 247 | 58.3 cm | 0.74 | 42% | 32% | 0:06 |
| Team Total | 627 | 303 | 285 | 0 | 820 | 58.3 cm | 1.06 | 52% | 37% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| pho` | 19 | 5 | 1 | 4 kills |
| Broken_Soul | 16 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 5 | 1 | 13 kills | |||
| -uh.Pr3DazZz | 1 | 8 kills | ||||
| PeRcH72 | 3 | 8 kills | ||||
| -Frag- | 2 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | PeRcH72 | Defender | 1 | 0 | 2 | 0 | 0 | 21/5 | 42 | 3 | 2 | 14 | 0 | 15 | 1 | 578 |
| - | -uh.Pr3DazZz | Attacker | 17 | 2 | 2 | 1 | 12 | 0/- | 284 | 4 | 4 | 9 | 0 | 9 | 0 | 564 |
| - | -GoDeYe.PrT- | Defender | 2 | 1 | 0 | 0 | 0 | 23/6 | 67 | 2 | 3 | 13 | 0 | 14 | 1 | 559 |
| - | -Frag- | Attacker | 13 | 2 | 1 | 0 | 7 | 0/- | 196 | 7 | 5 | 5 | 0 | 6 | 2 | 497 |
| - | pho` | Attacker | 19 | 1 | 0 | 0 | 13 | 0/- | 62 | 5 | 3 | 8 | 0 | 10 | 1 | 430 |
| - | Broken_Soul | Attacker | 17 | 1 | 1 | 0 | 10 | 0/- | 49 | 4 | 4 | 4 | 0 | 7 | 3 | 402 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 19 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 36 | 37 | 37 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 22 | 23 | 23 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 19 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You had a huge game and played well above your usual level at 1.69x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.54x. You were dangerous with the flag: 17 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -GoDeYe.PrT- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.53x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 124-78 with a 1.59 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -Frag- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.48x. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. I think survival was your main issue: 80-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Your grabs and running were a real strength, with 17 grabs turning into 1 cap. I think survival was your main issue: 78-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. Your attacking play was strong, especially because you turned 19 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |