Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Feb 2026, 20:01
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 303 | 106 | 76 | 1 | 210 | 20.3 cm | 1.39 | 58% | 50% | 0:08 |
| -GoDeYe.PrT- | 297 | 88 | 65 | 1 | 288 | - | 1.35 | 57% | 37% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 5 | 1 | 4 kills | ||||
| -GoDeYe.PrT- | 18 | 3 | 1 | 5 kills | |||
| -cide- | 14 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 12-7 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 12 of the 19 captures. Momentum changed hands 3 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 12-7.
pho` stood out as the main objective influence with 17 grabs, 5 captures, 9 returns, and an MVP score of 836. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 84 grabs, 37 pickups, 19 captures, 5 solos, 12 assists, 101 flag kills, 42 covers, 7 seals, 64 returns, 3 mid returns, 12 clutch returns, and 8 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 5 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 5 cherry picks, so the orchard was open and the complaints department has fresh material.
| 209 |
| 65 |
| 93 |
| 0 |
| 219 |
| 58.3 cm |
| 0.70 |
| 41% |
| 33% |
| 0:07 |
| Team Total | 809 | 259 | 234 | 2 | 717 | 39.3 cm | 1.11 | 53% | 40% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 214 | 69 | 81 | 0 | 211 | 13.5 cm | 0.85 | 46% | 34% | 0:08 |
| _-=Pr3dazZz=- | 191 | 72 | 88 | 2 | 254 | 36.0 cm | 0.82 | 44% | 39% | 0:07 |
| -cide-FB | 172 | 93 | 90 | 0 | 222 | 46.0 cm | 1.03 | 51% | 43% | 0:07 |
| Team Total | 577 | 234 | 259 | 2 | 687 | 31.8 cm | 0.90 | 47% | 39% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| pho` | 13 | 9 | 2 | 4 kills |
| -uh.StarzZz`- | 6 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 1 | 10 kills | ||||
| -GoDeYe.PrT- | 2 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 17 | 5 | 3 | 1 | 18 | 0/- | 570 | 4 | 11 | 0 | 0 | 9 | 2 | 836 |
| - | -GoDeYe.PrT- | Attacker | 20 | 6 | 2 | 2 | 23 | 0/- | 530 | 6 | 7 | 0 | 3 | 14 | 3 | 827 |
| - | -uh.StarzZz`- | Attacker | 11 | 3 | 1 | 0 | 18 | 0/- | 333 | 8 | 7 | 0 | 0 | 12 | 1 | 543 |
| - |
| Defender |
| 1 |
| 1 |
| 2 |
| 0 |
| 0 |
| 22/6 |
| 100 |
| 2 |
| 6 |
| 1 |
| 0 |
| 15 |
| 2 |
| 501 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 0 | 1 | 0 | 16 | 0/- | 99 | 7 | 5 | 1 | 0 | 11 | 4 | 454 |
| - | -cide- | Attacker | 23 | 4 | 3 | 2 | 4 | 0/- | 268 | 10 | 6 | 1 | 5 | 3 | 0 | 368 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 26 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 19 | 19 | 21 | 0 | Good connection | |
| -GoDeYe.PrT- | 20000 | - | - | 38 | 39 | 39 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.89x. Excellent flag running from you: 20 grabs became 6 caps and 2 solos. You fought efficiently: 88-65 with a 1.35 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.79x. You carried real threat on attack, turning 17 grabs into 5 caps and 1 solo. You fought efficiently: 106-76 with a 1.39 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.26x. You helped keep the score under control with 1 mid return and 2 clutch returns. I think survival was your main issue: 65-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.25x. Your grabs and running were a real strength, with 11 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.21x. Your grabs and running were a real strength, with 23 grabs turning into 4 caps and 2 solos. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.10x. You were active on attack with 12 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |