Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Dec 2025, 23:36
CTF-Abreez-SE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 233 | 102 | 44 | 0 | 274 | - | 2.32 | 70% | 38% | 0:32 |
| aMpEnergy | 123 | 69 | 70 | 0 | 321 | - | 0.99 | 50% | 31% | 0:11 |
| -uh.StarzZz`- | 110 | 54 | 74 | 0 | 164 | 13.5 cm | 0.73 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 16 | 6 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 7 | 2 kills | |||||
| aMpEnergy | 9 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Abreez-SE between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 1:10 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:46, with -GoDeYe.PrT- finishing for Red Team. That score set the closing shape of the match at 2-1.
-GoDeYe.PrT- stood out as the main objective influence with 0 grabs, 1 capture, 9 returns, and an MVP score of 288. localhero made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 49 grabs, 11 pickups, 3 captures, 0 solos, 3 assists, 57 flag kills, 24 covers, 33 seals, 46 returns, 0 mid returns, 1 clutch returns, and 1 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 38% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 42% |
| 33% |
| 0:11 |
| Team Total | 466 | 225 | 188 | 0 | 759 | 13.5 cm | 1.20 | 54% | 34% | 0:56 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 227 | 65 | 65 | 0 | 320 | 36.0 cm | 1.00 | 50% | 34% | 0:12 |
| pho`FB | 137 | 73 | 90 | 0 | 329 | 20.3 cm | 0.81 | 45% | 33% | 0:09 |
| localhero | 116 | 50 | 70 | 0 | 146 | - | 0.71 | 42% | 34% | 0:11 |
| Team Total | 480 | 188 | 225 | 0 | 795 | 28.1 cm | 0.84 | 46% | 34% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 1 |
| 4 kills |
| pho` | 9 | 3 | 3 kills |
| localhero | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 9 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills | |||||
| localhero | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 0 | 1 | 0 | 0 | 0 | 14/- | 39 | 3 | 9 | 0 | 0 | 9 | 0 | 288 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 20/12 | 0 | 0 | 1 | 0 | 0 | 18 | 0 | 266 |
| - | -uh.StarzZz`- | Attacker | 16 | 1 | 1 | 0 | 2 | 0/- | 140 | 2 | 7 | 0 | 0 | 3 | 0 | 229 |
| - | localhero | Attacker | 10 | 0 | 1 | 0 | 9 | 0/- | 99 | 1 | 0 | 0 | 0 | 5 | 1 | 228 |
| - | pho` | Attacker | 7 | 1 | 0 | 0 | 7 | 0/- | 1 | 4 | 2 | 0 | 1 | 7 | 0 | 142 |
| - | aMpEnergy | Attacker | 16 | 0 | 1 | 0 | 5 | 0/- | 21 | 1 | 5 | 0 | 0 | 4 | 0 | 138 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 102 | 104 | 107 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 38 | 39 | 40 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | Well played, this was a fantastic performance at 1.43x. You were active in the flag room: 14 defensive flag kills and 9 returns show repeated stops. You fought efficiently: 102-44 with a 2.32 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.32x. You were active in the flag room: 20 defensive flag kills and 18 returns show repeated stops. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| aMpEnergy | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 50-70 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.85x, but I think there are clear areas you can tighten next match. You ran the flag well and gave your team end product: 1 cap from 16 grabs. I think survival was your main issue: 54-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. You did make some good returns, and those stops helped your team stay in the game. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |