Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Feb 2026, 19:42
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT-FB | 228 | 104 | 103 | 0 | 283 | - | 1.01 | 50% | 37% | 0:06 |
| pho` | 202 | 97 | 98 | 0 | 243 | 20.3 cm | 0.99 | 50% | 40% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ath | 20 | 4 | 2 | 5 kills | |||
| -GoDeYe.PrT- | 11 | 11 | 1 | 1 | 5 kills | ||
| pho` | 19 | 3 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 1-6 in favour of Blue Team.
The opening breakthrough came at 3:10 when ath scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-6.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 4 captures, 14 returns, and an MVP score of 664. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 39 pickups, 7 captures, 2 solos, 6 assists, 91 flag kills, 46 covers, 0 seals, 51 returns, 42 mid returns, 9 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 113 |
| 43 |
| 106 |
| 0 |
| 188 |
| 58.3 cm |
| 0.41 |
| 29% |
| 23% |
| 0:06 |
| Team Total | 543 | 244 | 307 | 0 | 714 | 39.3 cm | 0.79 | 44% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 293 | 97 | 96 | 0 | 258 | 13.5 cm | 1.01 | 50% | 38% | 0:06 |
| ath | 213 | 116 | 75 | 0 | 357 | - | 1.55 | 61% | 33% | 0:08 |
| -cide- | 209 | 94 | 73 | 0 | 257 | 46.0 cm | 1.29 | 56% | 37% | 0:09 |
| Team Total | 715 | 307 | 244 | 0 | 872 | 29.7 cm | 1.26 | 56% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 3 kills |
| -cide- | 14 | 5 | 2 | 4 kills |
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ath | 5 | 9 kills | ||||
| -GoDeYe.PrT- | 4 | 9 kills | ||||
| pho` | 1 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 4 | 0 | 1 | 0 | 27/8 | 133 | 6 | 11 | 14 | 0 | 14 | 0 | 664 |
| - | ath | Attacker | 16 | 1 | 3 | 0 | 6 | 0/- | 298 | 7 | 8 | 3 | 0 | 4 | 2 | 602 |
| - | -cide- | Attacker | 15 | 1 | 2 | 1 | 12 | 0/- | 169 | 8 | 15 | 6 | 0 | 8 | 1 | 522 |
| - | -GoDeYe.PrT- | Defender | 1 | 1 | 0 | 0 | 0 | 21/3 | 9 | 4 | 4 | 13 | 0 | 15 | 1 | 477 |
| - | pho` | Attacker | 13 | 0 | 0 | 0 | 17 | 0/- | 30 | 9 | 6 | 5 | 0 | 9 | 3 | 412 |
| - | Broken_Soul | Attacker | 14 | 0 | 1 | 0 | 8 | 0/- | 61 | 5 | 2 | 1 | 1 | 1 | 2 | 257 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 38 | 39 | 39 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation | |
| ath | 20000 | - | - | 22 | 23 | 26 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.75x. You helped keep the score under control with 14 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.49x. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. You fought efficiently: 94-73 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ath | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. You gave the enemy defence problems and backed it up with 1 cap from 16 grabs. You fought efficiently: 116-75 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -GoDeYe.PrT- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. You helped keep the score under control with 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 43-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |