Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 29.9 cm with 105 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| burnzy | 22 | 55% | 115 | 172 | 115 | Swingy |
burnzy: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
The kill feed is doing a lot of talking here: 1709 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 22 CTF matches, 1055 objective events, 1709 CTF kills, and 6162 MVP score. Per match that is 48.0 objective events, 77.7 kills, and 280.1 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 22 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 296 grabs, 110 pickups, 32 caps, and 12 solos. Finish rate is 8% from touches and 38% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 133 returns, 66 mid returns, 27 clutch returns, and 177 flag kills. That is 10.3 returns per CTF match, with 12% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 35 assists, 146 covers, and 21 seals, running at 9.18 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 60% wins from 20 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-UH-Azure-v3: 4 appearances with a 50% win rate.
PUG draft setup read: this player runs 29.9 cm with 105 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (3616 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 1055 objective actions: 296 grabs, 32 caps, 226 returns, 177 flag kills, and 202 support actions. CTF-UH-Azure-v3 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.