Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2026, 22:36
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 254 | 116 | 115 | 0 | 381 | - | 1.01 | 50% | 35% | 0:05 | |
| 242 | 112 | 123 | 0 | 351 | 13.5 cm | 0.91 | 48% | 38% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 6 | 3 | 1 | 5 kills | |||
| 23 | 8 | 6 | 4 | 5 kills | |||
| 14 | 5 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:37 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:15, with saxon finishing for Blue Team. That score set the closing shape of the match at 6-7.
saxon stood out as the main objective influence with 22 grabs, 4 captures, 10 returns, and an MVP score of 699. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 41 pickups, 13 captures, 5 solos, 7 assists, 102 flag kills, 74 covers, 11 seals, 61 returns, 3 mid returns, 11 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 215 |
| 84 |
| 124 |
| 0 |
| 277 |
| 46.0 cm |
| 0.68 |
| 40% |
| 31% |
| 0:05 |
| Team Total | 711 | 312 | 362 | 0 | 1009 | 29.7 cm | 0.86 | 46% | 35% | 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 327 | 118 | 124 | 0 | 258 | 20.3 cm | 0.95 | 49% | 46% | 0:05 | |
| 324 | 154 | 92 | 0 | 323 | - | 1.67 | 63% | 48% | 0:07 | |
| 179 | 90 | 96 | 0 | 365 | - | 0.94 | 48% | 30% | 0:06 | |
| Team Total | 830 | 362 | 312 | 0 | 946 | 20.3 cm | 1.16 | 54% | 40% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 |
| 1 |
| 5 kills |
| 14 | 3 | 2 | 4 kills |
| 13 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 10 | 8 kills | |||||
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 4 | 1 | 2 | 18 | 0/- | 391 | 9 | 15 | 0 | 1 | 10 | 2 | 699 | |
| -🇬🇧 | Attacker | 22 | 3 | 2 | 0 | 10 | 0/- | 442 | 9 | 11 | 0 | 1 | 7 | 2 | 662 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 32/15 | 12 | 1 | 18 | 2 | 0 | 20 | 3 | 539 | |
| -- |
| Attacker |
| 16 |
| 2 |
| 2 |
| 2 |
| 5 |
| 0/- |
| 297 |
| 6 |
| 9 |
| 0 |
| 0 |
| 0 |
| 0 |
| 482 |
| -🇩🇪 | Defender | 2 | 0 | 0 | 0 | 0 | 21/0 | 25 | 3 | 10 | 0 | 0 | 15 | 3 | 422 |
| -🇩🇪 | Attacker | 12 | 3 | 2 | 1 | 16 | 0/- | 133 | 13 | 11 | 1 | 1 | 9 | 1 | 407 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation | ||
| 25000 | 320 | 0Hz | 35 | 39 | 42 | 0 | Sawtooth variation | ||
| 30000 | - | - | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 9 | 11 | 13 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.03x. You carried real threat on attack, turning 22 grabs into 4 caps and 2 solos. You fought efficiently: 154-92 with a 1.67 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.57x. Your defensive timing was good: 2 mid returns and 3 clutch returns cut off runs at important moments. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.52x. Your grabs and running were a real strength, with 16 grabs turning into 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.47x. You looked dangerous whenever you got the flag, and 22 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.41x. Your defensive timing was good: 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.31x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 12 grabs. I think survival was your main issue: 84-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |