Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2026, 21:29
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 327 | 175 | 83 | 0 | 366 | - | 2.11 | 68% | 48% | 0:09 |
| Grossebaf | 178 | 98 | 101 | 0 | 334 | - | 0.97 | 49% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 26 | 11 | 3 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 8 | 2 | 1 | 4 kills | |||
| Grossebaf | 15 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 2:09 when Grossebaf scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:49, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-4.
saxon stood out as the main objective influence with 1 grab, 0 captures, 18 returns, and an MVP score of 631. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 27 pickups, 7 captures, 1 solos, 5 assists, 83 flag kills, 39 covers, 0 seals, 56 returns, 50 mid returns, 6 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 175 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 84 |
| 106 |
| 0 |
| 315 |
| - |
| 0.79 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 660 | 357 | 290 | 0 | 1015 | - | 1.23 | 55% | 36% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 236 | 96 | 100 | 0 | 316 | 36.0 cm | 0.96 | 49% | 32% | 0:07 |
| -cide-FB | 221 | 90 | 124 | 0 | 304 | 46.0 cm | 0.73 | 42% | 30% | 0:06 |
| -uh.StarzZz`- | 167 | 104 | 133 | 0 | 317 | 13.5 cm | 0.78 | 44% | 33% | 0:05 |
| Team Total | 624 | 290 | 357 | 0 | 937 | 31.8 cm | 0.81 | 45% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 14 | 2 | 1 | 4 kills |
| -uh.StarzZz`- | 22 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 11 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| Grossebaf | 2 | 6 kills | ||||
| burnzy | 4 kills | |||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 1 | 0 | 0 | 0 | 0 | 23/7 | 24 | 0 | 9 | 16 | 0 | 18 | 2 | 631 |
| - | -cide- | Attacker | 14 | 3 | 0 | 1 | 16 | 0/- | 225 | 5 | 3 | 11 | 1 | 12 | 2 | 627 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 21/4 | 77 | 4 | 1 | 17 | 0 | 17 | 0 | 602 |
| - | Grossebaf | Attacker | 21 | 3 | 0 | 0 | 7 | 0/- | 149 | 7 | 8 | 3 | 0 | 3 | 2 | 438 |
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 1 | 0 | 7 | 0/- | 98 | 5 | 11 | 1 | 0 | 2 | 0 | 343 |
| - | burnzy | Attacker | 12 | 0 | 2 | 0 | 9 | 0/- | 127 | 6 | 7 | 2 | 0 | 4 | 0 | 340 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 16 | 17 | 18 | 0 | Good connection | |
| saxon | 20000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| burnzy | 20000 | - | - | 10 | 11 | 13 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.00x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You fought efficiently: 175-83 with a 2.11 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 14 grabs. I think survival was your main issue: 90-124 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.53x. You helped keep the score under control with 17 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Grossebaf | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.37x. You were dangerous with the flag: 21 grabs led to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| burnzy | Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 84-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 15 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 104-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |