Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2026, 22:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 263 | 138 | 64 | 0 | 290 | - | 2.16 | 68% | 48% | 0:10 |
| newut | 174 | 74 | 74 | 0 | 241 | - | 1.00 | 50% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 9 | 3 | 1 | 5 kills | ||
| tono | 12 | 4 | 3 kills | ||||
| burnzy | 9 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 9-1 in favour of Red Team.
The opening breakthrough came at 1:04 when saxon scored for Red Team. Red Team created more scoring chances, converting 9 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:15, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 9-1.
newut stood out as the main objective influence with 17 grabs, 4 captures, 2 returns, and an MVP score of 614. burnzy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 51 grabs, 17 pickups, 10 captures, 7 solos, 4 assists, 57 flag kills, 43 covers, 0 seals, 40 returns, 35 mid returns, 5 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 138 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 142 |
| 56 |
| 76 |
| 0 |
| 221 |
| 58.3 cm |
| 0.74 |
| 42% |
| 25% |
| 0:08 |
| Team Total | 579 | 268 | 214 | 0 | 752 | 58.3 cm | 1.25 | 56% | 36% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 197 | 86 | 82 | 0 | 320 | 19.6 cm | 1.05 | 51% | 27% | 0:08 |
| O2 | 154 | 57 | 89 | 0 | 252 | - | 0.64 | 39% | 23% | 0:07 |
| burnzy | 130 | 71 | 97 | 0 | 300 | - | 0.73 | 42% | 24% | 0:06 |
| Team Total | 481 | 214 | 268 | 0 | 872 | 19.6 cm | 0.80 | 44% | 25% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 4 kills |
| O2 | 6 | 3 | 3 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 9 kills | ||||
| tono | 2 | 8 kills | ||||
| burnzy | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 17 | 4 | 2 | 3 | 1 | 0/- | 431 | 8 | 10 | 2 | 0 | 2 | 1 | 614 |
| - | Broken_Soul | Attacker | 17 | 4 | 2 | 3 | 1 | 0/- | 468 | 7 | 4 | 1 | 1 | 1 | 0 | 564 |
| - | saxon | Defender | 0 | 1 | 0 | 0 | 0 | 14/1 | 1 | 1 | 19 | 11 | 0 | 12 | 0 | 530 |
| - | tono | Defender | 0 | 0 | 0 | 0 | 0 | 21/9 | 0 | 0 | 3 | 13 | 0 | 13 | 0 | 406 |
| - | O2 | Attacker | 8 | 1 | 0 | 1 | 12 | 0/- | 100 | 1 | 4 | 2 | 0 | 5 | 2 | 352 |
| - | burnzy | Attacker | 9 | 0 | 0 | 0 | 8 | 0/- | 0 | 0 | 3 | 6 | 0 | 7 | 2 | 300 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 20000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 15 | 15 | 16 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 90 | 93 | 95 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 84 | 100 | 0 | Sawtooth variation | |
| burnzy | 20000 | - | - | 10 | 12 | 21 | 1 | Occasional lag spikes | |
| O2 | 25000 | 120 | 60Hz | 28 | 32 | 47 | 4 | Unstable spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.77x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 138-64 with a 2.16 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.56x. Excellent flag running from you: 17 grabs became 4 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Defender | You played a really good game here and your 1.45x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.41x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 17 grabs. I think survival was your main issue: 56-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| O2 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. Your flag work was one of your best areas, with 8 grabs producing 1 cap and 1 solo. I think survival was your main issue: 57-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| burnzy | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 71-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |