Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2026, 22:27
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 155 | 58 | 0 | 324 | 20.3 cm | 2.67 | 73% | 48% | 0:11 | |
| 168 | 73 | 76 | 0 | 303 | 19.6 cm | 0.96 | 49% | 24% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 6 | 4 | 5 | 5 kills | |||
| 17 | 6 | 3 | 3 | 5 kills | |||
| 11 | 2 | 2 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:38 when pho` scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:19, with -cide- finishing for Blue Team. That score set the closing shape of the match at 6-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 20 returns, and an MVP score of 658. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 58 grabs, 30 pickups, 10 captures, 4 solos, 10 assists, 78 flag kills, 53 covers, 0 seals, 48 returns, 46 mid returns, 2 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 155 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 166 |
| 76 |
| 93 |
| 0 |
| 273 |
| - |
| 0.82 |
| 45% |
| 29% |
| 0:07 |
| Team Total | 650 | 304 | 227 | 0 | 900 | 19.9 cm | 1.34 | 57% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 289 | 126 | 98 | 0 | 305 | 13.5 cm | 1.29 | 56% | 42% | 0:06 | |
| 215 | 94 | 104 | 0 | 294 | 46.0 cm | 0.90 | 47% | 32% | 0:06 | |
| 40 | 7 | 102 | 0 | 65 | - | 0.07 | 6% | 11% | 0:06 | |
| Team Total | 544 | 227 | 304 | 0 | 664 | 29.7 cm | 0.75 | 43% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| 16 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 4 | 14 kills | ||||
| 7 | 8 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 0 | 2 | 0 | 0 | 26/11 | 36 | 3 | 9 | 20 | 0 | 20 | 1 | 658 | |
| -🇬🇧 | Defender | 0 | 2 | 1 | 0 | 0 | 23/2 | 66 | 4 | 18 | 13 | 0 | 13 | 0 | 604 | |
| -🇩🇪 | Attacker | 12 | 3 | 1 | 1 | 14 | 0/- | 231 | 9 | 6 | 7 | 0 | 8 | 0 | 537 | |
| -🇭🇷 | Attacker | 19 | 2 | 3 | 2 | 5 | 0/- | 347 | 6 | 9 | 2 | 0 | 2 | 0 | 533 | |
| -- | Attacker | 15 | 2 | 2 | 1 | 9 | 0/- | 187 | 3 | 9 | 4 | 1 | 5 | 1 | 438 | |
| -🇧🇪 | Attacker | 12 | 1 | 1 | 0 | 1 | 0/- | 133 | 5 | 2 | 0 | 1 | 0 | 0 | 200 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 72 | 75 | 83 | 0 | Bumpy connection | ||
| 25000 | - | - | 9 | 11 | 13 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | ||
| 25000 | 0 | 0Hz | 32 | 36 | 39 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You were one of the players who shaped this match, finishing at 3.10x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You fought efficiently: 155-58 with a 2.67 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.91x. Your defensive timing was good: 20 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 126-98 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.96x. You looked dangerous whenever you got the flag, and 12 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. Very strong flag running: you made 19 grabs count with 2 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. Your grabs and running were a real strength, with 15 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Feeding | Attacker | You had a tough match at 0.54x, well below your usual level, but I think it is fixable. Excellent flag running from you: 12 grabs became 1 cap. I think survival was your main issue: 7-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |